Ash on the Ledger · For Players

Player Packet

Shadows of the Compañeros, Adventure One. Safe for every player at the table.

San Telmo happened only days ago. Boca Serena is being repainted for an international summit, and the official record of what happened is already being rewritten.

Several powers want access to the same witnesses, the same evidence, and the right to decide whose law applies. Paper will matter as much as pistols here.

Use these pages to track three things: what you can prove, who can prove it, and who controls it right now.

Print full player kit

Player Handouts

Hand these out when the characters find them. Each opens as its own printable page.

Crew Tables

Type into any cell, or print blank tables and write by hand.

Notes save only in this browser. Nothing is sent anywhere.

Open Questions

What the crew still needs to know.

Evidence Ledger

What can be proved, and by whom.

Witness & Custody Tracker

Who is where, and who wants them.

Delegation Notes

What each party says it wants.

Promises & Debts

What the crew owes, and what it is owed.

Reference Maps

Focused views of the campaign map plate. Labels are exactly as printed on the plate.

Primary map

Boca Serena: Arrival Quarter

Map 1, Boca Serena Arrival Quarter, including its complete numbered key

Locations used in Ash on the Ledger

  • 2 Customs House
  • 4 Harbormaster's Office
  • 8 Montoya's Chapel
  • 9 Evidence Berth
  • Outer Docks
  • Bonded Warehouses
  • Delegation Inn
  • North Gate Road
  • Patrol Post

Secondary reference

Summit District

Use for the Convener's Welcome and conference play.

Map 2, the Summit District Conference Quarter, including its complete numbered key
Tales of Mar de Oro · Shadows of the Compañeros · Adventure One