The Powers
Nations of Aeon
Eight crowns, republics, and colonial ventures shape the Mar de Oro. Each dossier covers what a nation inherited in faith, law, and commerce, and what it is trying to get done in 7202: what it wants, how it is moving, and what it stands to lose.
These dossiers show one layer of Golden Sea power. The region's people and communities have older histories, while pilots, workers, households, harbor councils, and other local institutions hold knowledge and practical authority that no flag fully controls. Read Before the Flags, Tarlaxians, Natives of the Golden Sea, Canula Is Awake, and Institutions of the Golden Sea.

Mother-crown of the Solarian world, governing by patent, precedent, and cathedral corridor.
Valdegracia
Valdegracia is the oldest continental power, where crown, church, and noble houses have grown so thoroughly entangled that legitimacy itself has become a family argument carried on in cathedral corridors and cedar-scented archives.
Read Valdegracia dossier
Survey the coast, acquire the advantage, deny it to everyone else.
Albion
Albion is a maritime kingdom of ancient habit and naval genius, built on commercial calculation, quiet intelligence, and the settled confidence of a crown that believes civilization has a shape and Albion lies near its center.
Read Albion dossier
Finance it, move it, own the terms. The flag can stay where it is.
Stroomdijk
Stroomdijk is a parliamentary monarchy reborn from commercial revolt, whose real power lives in the Wisselbank, the great chartered companies, and a Directorate so deliberately unreadable that no foreign ambassador can predict its next move.
Read Stroomdijk dossier
A republic that argues in print, and expects the argument to be answered in print.
Luminore
Luminore is a Solarian republic that believes faith and reason are the same argument, organized around the continent's oldest university, a protected press, and a civic tradition that treats every question as legitimate if it is examined with rigor.
Read Luminore dossier
Examinations, foundries, and promises treated as load-bearing.
Eisenmark
Eisenmark is the disciplined home of Eisenmarkian Solarian thought, where order is treated as a form of devotion and military, engineering, and theological method share a deep reverence for exactness.
Read Eisenmark dossier
Counts time in generations, distance in winters, and rarely gives ground back.
Volkharov
Volkharov is an interior empire defined by vyderzhka, the cultivated art of outlasting what breaks other nations, bound to the Oraclean Communion and expanding slowly overland across distances that would exhaust any other power.
Read Volkharov dossier
Deep harbors, worked Éterlumin, and a memory book for every debt owed.
Republic of Éirighdún
Éirighdún is a neutral island republic of clans, harbors, and Éterlumin deposits, whose neutrality survives because every major power owes it money and prefers commerce to conquest.
Read Republic of Éirighdún dossier
Twenty years old, two Dukes, three dragons, and no appetite for being governed from abroad.
The Duchy of Heller
The Duchy of Heller is the autonomous Valdegracian colonial territory, governed by Dux Hernanus Costesius de Heller and Dux Franciscus Perezzi. Its flag carries two gold dragons and the silver dragon of the presumed-dead Generalis Costilas. The Duchy owes Valdegracia military allegiance in time of war. In all other matters, it governs itself.
Read The Duchy of Heller dossierThese dossiers describe who the powers are and what they want. To turn that rivalry into pressure at your table, read Adapting Threats, Institutions and Factions.