Tales of Mar de Oro
All nations
Nations of Aeon

A Power of Aeon

Albion

Survey the coast, acquire the advantage, deny it to everyone else.

Albion is a maritime kingdom of ancient habit and naval genius, built on commercial calculation, quiet intelligence, and the settled confidence of a crown that believes civilization has a shape and Albion lies near its center.

The twist. The crown's charts are scientific work and strategic intelligence at once.

Fortera in practice. The Hydrographic Survey maps routes and resources while the navy and Bureau seek Éterlumin access before rivals can secure it.

Governance & Culture

At a glance

Political Order
Constitutional monarchy. The King retains significant power but must consult with Parliament on key decisions, particularly those affecting domestic affairs and legislation, balancing royal authority with democratic governance.
Religion
Predominantly follows the Luminary Fellowship, emphasizing individual enlightenment and a personal connection to the divine.
Capital

Regalport

A bustling coastal city known for its grand harbor, Regalport is the political and cultural heart of Albion. It boasts impressive architecture, including the royal palace and the Parliament House, symbolizing the balance of power within the empire.
Language

Albionic

Albionic is the primary language of Albion. It has a rich literary tradition and is used in official documents, literature, and everyday communication. Albionis is an older form of Albion, still encountered in historical texts and formal usage.

Present Politics

Albion in 7202

Wants
Break Valdegracia's historic primacy in the Golden Sea and establish Albion as the power that determines who sails, trades, maps, and operates there. Éterlumin matters because whoever secures its supply shapes the future fleet.
Fault line
Albion broadly agrees on expansion, but officials differ over how aggressively to provoke Valdegracia and Heller before the strategic advantage is secure.
Current move
Survey, penetrate, acquire, and test. The Hydrographic Survey maps routes and resources, the Bureau acquires intelligence and leverage, and the navy probes how far Albion can push before its rivals choose escalation.
Fears
A Valdegracian recovery, a durable Heller-Valdegracia alignment, or an Éterlumin and airship breakthrough that leaves Albion technologically behind.
If unchecked
Albion turns superior charts, intelligence networks, access agreements, and naval reach into practical dominance even where other powers still hold the flag.

A History Built on the Water

Albion is an island kingdom, or rather a congeries of islands and a long peninsula situated at the northwestern edge of the continental world, separated from the nearest major landmass by a stretch of channel water whose storms have historically served it better than any fleet. The channel is not wide. It has, on several occasions, been nearly crossed by powers that believed Albion could be reduced by a determined crossing. Those powers have not made that error twice. The kingdom's expansion into the wider world followed the logic of the crown rather than the counting house. Where Stroomdijk sends a company, Albion sends a flag. Where Stroomdijk issues a charter, Albion issues a commission. The colonial establishment at New Avalon is administered in the crown's name, by officials who answer to the crown, under laws that derive from the crown's authority. The practical effect is a chain of command with one end: the governor of New Avalon knows who he serves, what he is authorized to do, and what the crown expects of him. The crown, for its part, knows what it has. In the decades since Albion followed Valdegracia into Mar de Oro, this approach has made it the second most consequential power in the region, and by some measures the first. Its territorial footprint is smaller than Valdegracia's. Its information network is not. The agents that Albion stations in colonial ports, the captains its ships carry who double as intelligence officers, the commercial factors whose accounts conceal regular reports to a quiet office in the capital, these constitute a map of the world that no other power has attempted to draw with the same systematic rigor. It is not complete. It is the most complete.

The Institutions

The kingdom is governed through the crown and its institutions: the Admiralty, which is among the most powerful governmental bodies in the known world; the Colonial Office, which administers New Avalon and the crown's other overseas holdings; and the Parliament, a body of landed nobility, clergy, and significant property-holders whose cooperation the crown requires for taxation and which has, over several generations, accumulated a degree of practical authority that it exercises with considerable care not to be seen exercising. The relationship between crown and parliament in Albion is not a clean division of powers. It is a long-running negotiation between two parties who have found it mutually convenient never to force a final reckoning on who is ultimately in charge. The kingdom also maintains the Royal Hydrographic Survey, which is technically a scientific institution and practically a national intelligence asset of the first order. Every chart produced by Survey captains becomes a crown property. Every coast they have mapped is a coast Albion can navigate with confidence and rivals cannot. In Mar de Oro, the Survey's charts are among the most current and systematically maintained in circulation. That advantage is deliberate.

Muirthuaidh and the Marches

Albion treats Muirthuaidh as territory acquired under the settlement that ended the Forty-Two Years' War and therefore, in law, as part of the kingdom. That position is not maintained by law alone. Fellowship communities in the Marches often favour continued union with Albion, trade has grown around Albionite ports and roads, and families on both sides of the question have spent years building lives under the present border. To the government in Albion, abandoning the territory under pressure would mean abandoning those people as well as conceding that a treaty settlement can be overturned by sustained irregular action.

That does not make the Marches easy to govern. Officers posted to Béal na Móna quickly learn that loyalties do not divide neatly by household or occupation. The same family may contain a merchant who depends on Albion, a relative who carries messages for the Clann, and people who want nothing except to be left out of the struggle. An arrest that removes one operative may create three sympathisers. A patrol that treats every household as hostile can do more for the Clann than a month of recruitment.

Albionite officials therefore disagree about what the problem actually is. Some regard the Clann as an insurgent network sustained by Éirighdúnari sympathy and protected by deliberate ambiguity from Dúncairn. Others argue, usually more quietly, that heavy-handed security measures and the unresolved status of the territory keep producing the resistance they are intended to suppress. Almost all agree on one point: a major Clann attack, an Éirighdúnari intervention, or a panicked Albionite response could turn a contained frontier conflict back into interstate war.

Albion in Mar de Oro

In the Golden Sea, Albion presents itself on two levels simultaneously. The visible level is the crown: Royal Navy vessels patrolling sea lanes with a frequency that is not quite military occupation and not quite neutral shipping, a Colonial Office mission in Boca Serena managing the relationship between New Avalon's governors and the crown that appointed them, official representatives who carry themselves with the settled authority of a state that considers its own legitimacy self-evident. The authority they represent is not commercial. It is constitutional. The less visible level is the Bureau of Correspondent Affairs, which is the name Albion gives to its foreign intelligence service, and which has been operating in Mar de Oro since the first Albionite ships arrived. The Bureau does not advertise its presence. Its agents are factors, ships' physicians, harbor pilots, cartographers, the kind of people who move through a port without attracting notice and who have professional reasons to know things. The harbor pilot who knows every shoal in the approach is Albionite. The factor who can provide letters of credit drawn on Albionite banks is sitting in an office overlooking the main quay and has, somewhere in a locked drawer, a correspondence cipher and a standing brief. An Albionite naval captain operating in Mar de Oro typically carries two sets of orders: the official commission, which he will show if asked, and the Bureau instructions, which he will not. The two are not always pointing in the same direction. Managing that gap is considered part of the posting.

What an Albionite Carries

The character formed in Albion carries a settled relationship to hierarchy and institution: a belief that structure is real, that the obligations it creates are binding, and that a person who fulfills those obligations earns a form of dignity that no amount of wealth or cleverness can quite substitute for. This is not servility. Albionites push back against authority they consider illegitimate. But they push back through forms, through petition, Parliament, the courts, the long processes of legitimate grievance. The idea of simply ignoring an obligation because it is inconvenient strikes most Albionites as the kind of thing other nations do. They also carry a habit of observation that is not always visible as such. Albion produces, in quantities that other nations find mildly alarming when they notice it, people who are very good at reading rooms, tracking relationships, noticing what is absent from a conversation as much as what is present, and filing those observations somewhere useful. This is not a Bureau trait specifically; it is a cultural one. Albionite education, from the naval academies to the colonial service training, treats the accurate assessment of a situation as a foundational skill, and the people who come through it carry that assessment instinct into whatever they do next. An Albionite character who has never worked for the Bureau still notices things. The ones who have worked for the Bureau have learned what to do with what they notice. They carry a comfort with the sea that is unsentimental and proprietary: the ocean is something their kingdom has historically owned in practice if not in law, and they move across it with a confidence that reads to others as either inspiring or insufferable depending on how recently Albion has done something they resent.

The Duty Book

Albionite officers of any service, naval, colonial, or diplomatic, carry a small leather-bound journal called a duty book, in which they record, in their own hand, every significant decision they make in the execution of their commission, along with the reasons for it. The practice is not officially required. It is culturally mandatory. An officer who cannot account for his decisions has failed at something more fundamental than the decision itself. The books accumulate over careers and are sometimes, after death, presented to the service archives. The archives are not public. The practice is known to exist. Everyone behaves accordingly.

GM use

At the table

What outsiders get wrong
Companies run its colonies.
New Avalon answers to crown officials and the Colonial Office.
The Marches are settled.
Albion governs Muirthuaidh under the peace settlement, but local loyalties remain divided.
Its maps are neutral.
Survey charts are crown property and a deliberate advantage over rivals.

If this power moves next...

Roll a d6 or choose a play prompt. These are possibilities, not scheduled events.

  1. 1.Dispatch a Survey ship to chart a contested approach.
  2. 2.Place a Bureau observer among harbor professionals.
  3. 3.Offer access to a crown chart on restrictive terms.
  4. 4.Probe a rival's patrol boundary with a naval vessel.
  5. 5.Seek leverage over an Éterlumin shipment.
  6. 6.Press a governor to answer unrest in the Marches.

Forces, Services & Equipment

Forces and Service

Albion Line Infantry

Hold fast. Fire by platoon. Advance on the drum.

Albion line infantry are trained to remain effective when plans break down and neighbouring formations disappear into smoke. Their battalions rely on disciplined fire, experienced junior officers, and rapid counterattacks delivered before an enemy can exploit a weakness.

Field doctrine

Albion battalions deploy in line whenever the ground permits, but their companies are expected to manoeuvre and fight without waiting for every formation around them to align. Orders pass through drums, flags, and company officers, allowing damaged sections of the line to refuse a flank, close a gap, or change direction under pressure.

Their fire is delivered by platoon or company rather than as a single uncontrolled discharge. This keeps part of the battalion loaded while another fires, creating a steady sequence of volleys that is difficult to rush.

Albion commanders prefer to receive an attack from firm ground, break its momentum with musketry, and answer immediately with the bayonet. Reserves are often kept close behind the threatened wing rather than concentrated at the centre. Their purpose is not only to repair the line, but to turn defence into a sudden local advance.

This doctrine makes Albion infantry less imposing as a single grand formation than their Valdegracian counterparts, but more dependable when visibility is poor, communication fails, or the battle divides into several smaller fights.

Albion Special Operations Service

Unseen. Unheard. Unconfirmed.

The Bureau of Correspondent Affairs deploys deniable teams ahead of Albion's fleets and armies. They gather intelligence, cultivate informants, sabotage transport and communications, recover compromised agents, and prepare the ground before regular forces arrive.

Operational doctrine

Teams operate in small cells with only the information required for their assignment. They travel under assumed identities, establish local contacts, and observe their target before acting. Reconnaissance and deception are preferred to direct confrontation.

When force is required, it is applied quickly and for a specific purpose: silence a warning post, seize documents, disable machinery, extract a prisoner, or open a route for another unit. They are not intended to hold ground or fight prolonged engagements.

Each operation is planned to conceal Albion's involvement. Equipment carries no regimental marks, orders are divided between intermediaries, and evidence is removed or redirected toward a plausible rival. If a mission is compromised, the team disperses, destroys sensitive material, and attempts extraction without waiting for official support.

Success is measured not only by what was accomplished, but by whether anyone can prove Albion was there.