Illustrated infantry formation manual showing line, columns, square, and skirmish order.

Fifth Edition Rules

Mass Combat and Formations for D&D 5e

Battlefield scale, Formations, sections, Suppression, artillery Batteries, and fog of war.

When a fight grows past the point where every soldier deserves an initiative slot, switch scales. The Battlefield map resolves the local tactical engagement, not the entire war, and a Formation is a coherent military body acting as one Battlefield entity with AC, HP, Speed, Facing, one Action, one Reaction, and a Formation Bonus.

When coherence ends, zoom back to Personal Scale for the survivors who matter. Individual musketry stays on the firearms page.

Compatible with D&D 5e and D&D 5.5e.

Two mechanical scales

ScaleTypical GridHandles
Personal Scale5-foot spacesPCs, NPCs, every creature, firearm attacks, Volley Fire, boarding, rooms, streets
Battlefield Scale10-yard spacesFormations, cavalry Formations, Batteries, ships, fortification positions

For local land combat, 1 Battlefield square equals 10 yards, or 30 feet.

Sections and HP

A standard infantry Line begins as three 10-yard frontage sections, approximately 30 yards of effective frontage. Quality changes HP and nothing else.

QualityHP per SectionThree-Section Line
Green1030 HP
Veteran2060 HP
Elite3090 HP

Veteran example: 60 HP = 3 sections; 38 HP = 2 sections; 19 HP = 1 section; 0 HP = the Formation breaks.

Formation Bonus and AC

All Formations use a fixed +2 Formation Bonus for Battlefield attack rolls and relevant Formation saves. Quality does not change AC. Square does not change AC.

SituationAC
Poorly ordered troops or militia in open ground10
Formed troops in open ground12
Meaningful cover15
Entrenched17

Movement and Suppression

Formation / PostureSpeed
Line20 yd / 2 squares
Column30 yd / 3 squares
Cavalry50 yd / 5 squares
Square0

A Battlefield turn is a coordinated tactical exchange rather than a literal six-second infantry walking interval. Suppression is separate from HP: a Suppressed Formation has half Speed and Disadvantage on attacks until the end of its next turn.

Formation fire and close combat

Once troops are represented as a Battlefield Formation, stop counting individual shooters. A Formation Ranged Attack uses the fixed +2 Formation Bonus. A section engaged in melee cannot contribute its firearm die to a ranged Unit Attack. If every surviving section is engaged, the Formation cannot make a firearm Ranged Attack.

FormationEffective RangeLong RangeDamage
Smoothbore Infantry100 yd / 10 squares200 yd / 20 squares1d10 per surviving unengaged section
Rifle Infantry300 yd / 30 squares600 yd / 60 squares1d8 per surviving unengaged section

Long-range attacks have Disadvantage.

FormationMelee Damage
Smoothbore Infantry with Bayonets1d8 per section in contact
Rifle Infantry / Light Infantry1d6 per section in contact
Cavalry1d10 per section in contact

Cavalry attacks with Advantage when the target is Suppressed, has lost one or more sections, is broken, or is fleeing. Square counts as steady, presents Front on every side, and denies flanking. Charging alone grants no Advantage.

Artillery Batteries

Artillery controls areas through reach, observation, and geometry. A gun attacks a target. A Battery attacks an area. A prepared Battery is AC 15, HP 30; at 0 HP it can no longer function coherently.

BatteryBattlefield Damage
Light6d10
Field8d12
Heavy / Siege12d12
BatteryPersonal DEX SaveDamage on Failure
LightDC 133d10
FieldDC 144d12
Heavy / SiegeDC 156d12

Success halves damage. These values represent blast, splinters, debris, and near impacts. A direct heavy-artillery hit is Catastrophic Force. Artillery ranges are authoritative in feet: 30 ft = 10 yd = 1 Battlefield square, and the full range table is in the complete conversion.

Fog of war

InformationMeaning
VisibleDirectly perceived.
InferredReasonably concluded from evidence.
ReportedReceived through scouts, observers, signals, or allies.
FalseMistaken, forged, misunderstood, or deliberately misleading.
HiddenActually happening outside the characters’ present knowledge.