Native Rules
Rules Finder
Type what happened at the table and jump straight to the rule that covers it.
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- Default stakes and fast Risk escalation/rules/resolution#default-stakes
- Effect stacking and cancellation/rules/resolution#effect-stacking
- Combat, Scene and Session refresh/rules/resolution#timing-refresh
- Equipment access and money/rules/equipment#equipment-access
- Armour, shields and protection/rules/equipment#armour-protection
- Kits and ammunition supplies/rules/equipment#kits-supplies
- What Fortera can do/rules/fortera#practical-boundaries
- Movement, occupied spaces and Contact/rules/personal-combat#movement-contact
- Combat manoeuvres/rules/personal-combat#combat-manoeuvres
- Bonus attack limit/rules/techniques#bonus-attack-limit
- First session preparation/rules/basics#first-session
- Scatter attacks/rules/personal-combat#scatter
- Helpless targets and ambush/rules/personal-combat#helpless-ambush
- Environmental hazards/rules/personal-combat#environmental-hazards
- Artillery and screened batteries/rules/battlefield#artillery
- Advancement and Growth Tokens/rules/characters#advancement
- Embedding Fortera into items/rules/fortera#embedding
- Preserve Embedding/rules/fortera#preserve-embedding
- NPC actions and Quality/rules/threats#npc-procedure
- NPC morale and retreat/rules/threats#npc-morale
- Twelve bestiary profiles/rules/threats#bestiary
- Receiver Room example/rules/playing#receiver-room
- Consequence lanes/rules/gm#consequence-lanes
- Risk calibration and when not to roll/rules/gm#risk-calibration
- Personal firearm table/rules/equipment#personal-weapons
- Melee and quiet weapon table/rules/equipment#melee-weapons
- Weapon readiness/rules/equipment#weapon-readiness
- Reactions and Ready / Hold/rules/personal-combat#reactions
- Mounted movement/rules/personal-combat#mounted-movement
- Cavalry movement/rules/battlefield#cavalry-movement
- Treatment and recovery/rules/personal-combat#recovery
- Formation exchange/rules/battlefield#formation-procedure
- Zoom to personal action/rules/battlefield#zoom-personal
- Vessel exchange/rules/ships#vessel-exchange
- Boarding/rules/ships#boarding
- Airship lift failure/rules/ships#airship-lift
- Rolling the dice/rules/resolution#rolling-the-dice
- Capability ratings/rules/resolution#capability
- Risk (Low, Serious, Deadly)/rules/resolution#risk
- Effect (No Effect to Great)/rules/resolution#effect
- Clocks and progress/rules/resolution#clocks
- Setup actions/rules/resolution#setup
- Character creation/rules/characters#character-creation
- Skills list/rules/characters#skills
- Callings/rules/characters#callings
- Strengths and the Specialist Die/rules/characters#strengths
- Techniques/rules/techniques#techniques
- Equipment and Load/rules/equipment#load
- Fortera Practice/rules/fortera#fortera-practice
- Workings/rules/fortera#workings
- Capacity/rules/fortera#capacity
- Overdraw/rules/fortera#overdraw
- The combat round/rules/personal-combat#combat-round
- Facing/rules/personal-combat#facing
- Range and reload/rules/personal-combat#range
- Cover/rules/personal-combat#cover
- Harm/rules/personal-combat#harm
- Choosing scale/rules/battlefield#battlefield-scale
- Formations and Cohesion/rules/battlefield#formations
- Vessel condition/rules/ships#vessels
- Major Threats/rules/threats#major-threats
- Fast Judgment/rules/gm#fast-judgment
- Quick reference card/rules/quick-reference#quick-reference