Choose the table that matches where the adventure has moved.
Regional encounter · d12
Canula Prime · working waterfront
Use with: Ash on the Ledger and other Boca Serena harbour scenes.
The working waterfront of Canula Prime's principal city.
- 1
- Situation
- A cargo net splits over the quay and crates scatter across the stones.
- Pressure
- The factor wants every crate counted before the watch arrives.
- Opportunity
- One broken crate holds something that is not on the manifest.
- 2
- Situation
- A harbour pilot argues with a foreign captain over the fee for the evening tide.
- Pressure
- The captain must sail tonight or lose a contract.
- Opportunity
- Whoever settles it earns a pilot's goodwill and local route knowledge.
- 3
- Situation
- Customs officers board a moored merchantman with a new inspection order.
- Pressure
- The crew wants witnesses so nothing goes missing.
- Opportunity
- The order's signature is worth a closer look.
- 4
- Situation
- A fishmonger's stall draws a crowd with a strange catch from the deep channel.
- Pressure
- A scholar wants to buy it before anyone else understands it.
- Opportunity
- The fishers know exactly where it came up, and will say for a price.
- 5
- Situation
- A dockworkers' crew downs tools over unpaid wages.
- Pressure
- The ship waiting on them is losing its berth by the hour.
- Opportunity
- Both sides want a trusted go-between.
- 6
- Situation
- A child runs through the crowd with a stolen purse and a sailor in pursuit.
- Pressure
- The sailor is drunk and armed; the child is terrified.
- Opportunity
- The child knows the harbour's back ways better than anyone.
- 7
- Situation
- An Éterlumin regulator on a lighter begins to whine and heat.
- Pressure
- The owner wants it quiet, not reported.
- Opportunity
- A skilled hand can vent it safely, and the owner will owe them.
- 8
- Situation
- A notice is posted: a berth auction at dusk, bidders by invitation.
- Pressure
- A small trader needs to get in and has no invitation.
- Opportunity
- Someone inside the auction wants an outside bidder to push the price.
- 9
- Situation
- A funeral procession for a drowned sailor passes along the quay.
- Pressure
- The widow wants to know why the ship did not stop to search.
- Opportunity
- The crew are ready to talk, but not near their officers.
- 10
- Situation
- A tavern keeper hires anyone to carry a message to a ship before it sails.
- Pressure
- The ship is already casting off.
- Opportunity
- The message is worth more to a third party than to its recipient.
- 11
- Situation
- Two crews brawl outside a chandlery over a disputed debt.
- Pressure
- The watch is coming and both captains want it forgotten.
- Opportunity
- Ending it without blood makes allies on at least one ship.
- 12
- Situation
- A well-known broker is quietly asking who arrived on today's ships.
- Pressure
- Someone is paying for names.
- Opportunity
- Knowing who is buying tells the characters who is afraid.
Regional encounter · d12
Boca Serena · diplomatic and administrative quarter
Use with: Masks at the Table.
Official Boca Serena: embassies, clerks, guards, and receptions where standing matters.
- 1
- Situation
- A delegation's secretary drops a satchel of papers on the steps.
- Pressure
- They must recover every page before their superior notices.
- Opportunity
- Helping reveals which meeting they are late for.
- 2
- Situation
- Guards refuse entry to a hall without the correct seal.
- Pressure
- Someone important is waiting inside.
- Opportunity
- A junior clerk can issue a pass, if persuaded.
- 3
- Situation
- A reception spills onto a terrace; conversations shift when strangers approach.
- Pressure
- A host wants the gathering to look harmonious.
- Opportunity
- One guest clearly wants to speak privately.
- 4
- Situation
- A courier is stopped and searched in the street.
- Pressure
- The courier insists the letter is diplomatic and must not be opened.
- Opportunity
- Witnesses to the search may be useful later.
- 5
- Situation
- An interpreter is double-booked by two rival delegations.
- Pressure
- Both expect her within the hour.
- Opportunity
- She will trade what she has heard for a way out.
- 6
- Situation
- A petitioner kneels outside a residence with a written grievance.
- Pressure
- Guards are about to remove him.
- Opportunity
- His grievance names a real abuse someone would rather bury.
- 7
- Situation
- A minor noble loudly insults a foreign officer in a corridor.
- Pressure
- The officer's honour is at stake; a duel is being hinted at.
- Opportunity
- Defusing it wins quiet thanks from both households.
- 8
- Situation
- A servant is dismissed on the spot and walks out in tears.
- Pressure
- She has nowhere to sleep tonight.
- Opportunity
- She knows the household's routines exactly.
- 9
- Situation
- Rumour sweeps the district: a session has been postponed.
- Pressure
- Everyone wants to know why before their rivals do.
- Opportunity
- The first to learn the reason has a short-lived advantage.
- 10
- Situation
- An official offers the characters a seat at a dinner, unasked.
- Pressure
- The invitation is a test of whose side they are on.
- Opportunity
- Accepting opens a door; refusing sends a message.
- 11
- Situation
- A clerk's office is suddenly locked and guarded.
- Pressure
- Someone needs a document from inside today.
- Opportunity
- The guard on duty is new and unsure of his orders.
- 12
- Situation
- A portrait painter sketches attendees in a public courtyard.
- Pressure
- A subject demands a sketch be destroyed.
- Opportunity
- The sketchbook records who met whom, and when.
Regional encounter · d12
Boca Serena · old dock district
Use with: The Shadowed Tide.
Boca Serena's old dock district: narrow quays, old warehouses, and people who prefer not to be counted.
- 1
- Situation
- A lamp goes out along a narrow quay and footsteps stop.
- Pressure
- Someone ahead does not want to be seen.
- Opportunity
- Whoever it is will bargain rather than fight if given a way to leave.
- 2
- Situation
- An old warehouse door stands open, chains cut.
- Pressure
- The owner wants to know who did it before the watch does.
- Opportunity
- Fresh marks show what was moved and where.
- 3
- Situation
- A boatman offers a ride across the inner basin at an odd hour.
- Pressure
- He is paid to watch who crosses.
- Opportunity
- Paying him more turns a watcher into a source.
- 4
- Situation
- Neighbours gather around a collapsed stair in a tenement.
- Pressure
- Someone may be trapped below.
- Opportunity
- Helping earns the street's trust faster than coin.
- 5
- Situation
- A fence is selling goods off a blanket, eyes on the corners.
- Pressure
- He needs to move everything before sunset.
- Opportunity
- One item is traceable to a person the characters know.
- 6
- Situation
- A smuggler's lookout whistles as the characters pass.
- Pressure
- Something is being unloaded nearby that must not be interrupted.
- Opportunity
- Walking on without looking back is remembered kindly.
- 7
- Situation
- A harbour watchman takes a coin to look the other way, openly.
- Pressure
- He thinks the characters are part of whatever is happening.
- Opportunity
- His mistake can be used, or corrected.
- 8
- Situation
- A sick sailor is left on a warehouse step.
- Pressure
- His shipmates dare not take him to the physicians.
- Opportunity
- He wants to tell someone what he saw before he passes out.
- 9
- Situation
- Someone has painted a warning on a wall in a local community language.
- Pressure
- Locals are scrubbing it off before officials see.
- Opportunity
- Whoever reads it understands who is being warned, and about whom.
- 10
- Situation
- A gang of dock children demand a toll to use a shortcut.
- Pressure
- They are paid by someone older.
- Opportunity
- Treating them fairly buys eyes throughout the district.
- 11
- Situation
- A fire starts in a rope store and spreads toward a stacked cargo.
- Pressure
- Neighbours need hands for a bucket line now.
- Opportunity
- In the confusion, a locked back room is left unguarded.
- 12
- Situation
- An old woman who has lived here all her life invites them in for tea.
- Pressure
- She wants something done about a new, rough crowd.
- Opportunity
- She knows every hidden door on the quay.
Regional encounter · d12
Canula Prime · roads, plantations, estates
Use with: The San Telmo Incident and overland scenes on Canula Prime.
Roads, plantations, market towns, and estate houses beyond the city walls.
- 1
- Situation
- A cart has lost a wheel across the road, blocking all traffic.
- Pressure
- The driver must reach market before noon.
- Opportunity
- Helping reveals what the cart really carries.
- 2
- Situation
- Estate riders stop travellers and ask their business.
- Pressure
- The estate is looking for someone who ran.
- Opportunity
- The runner is hiding nearby and needs help or silence.
- 3
- Situation
- A roadside marker stone has a letter tucked beneath it.
- Pressure
- Someone will return for it tonight.
- Opportunity
- The letter shows who is meeting in secret.
- 4
- Situation
- Labourers walk off a field in the middle of the day.
- Pressure
- The overseer wants them back before the owner hears.
- Opportunity
- Their grievance is specific, and fixable, by someone with standing.
- 5
- Situation
- A bridge toll has doubled since last week.
- Pressure
- The tollkeeper is under orders and embarrassed.
- Opportunity
- The new orders come from a surprising source.
- 6
- Situation
- A market town is holding its seasonal fair.
- Pressure
- A stall owner is being squeezed for protection money.
- Opportunity
- The fair brings together people who never otherwise meet.
- 7
- Situation
- A surveyor's party is marking a boundary through smallholdings.
- Pressure
- Farmers are gathering with tools and anger.
- Opportunity
- The surveyor's maps are accurate, and politically useful.
- 8
- Situation
- A post rider is found resting by the road with a lame horse.
- Pressure
- He must deliver his bag today.
- Opportunity
- He will let a trusted traveller carry one letter.
- 9
- Situation
- Smoke rises from an estate outbuilding.
- Pressure
- Staff are fighting it without calling for help.
- Opportunity
- Something in that building should not be there.
- 10
- Situation
- Travelling players ask for company on a dangerous stretch.
- Pressure
- They have been followed for two days.
- Opportunity
- They carry news from every town they have played.
- 11
- Situation
- A disused Éterlumin pump house hums again after years of silence.
- Pressure
- Locals are afraid and want it looked at.
- Opportunity
- The regulator is valuable and unclaimed, for now.
- 12
- Situation
- A widow offers lodging for the night at a lonely estate house.
- Pressure
- She needs witnesses to a dispute with her late husband's partner.
- Opportunity
- Her husband's papers are still in the study.
Regional encounter · d12
Golden Sea · shipboard and coastal travel
Use with: Sea travel between adventure locations.
Days between ports, where weather, crews, and other ships make the pressure.
- 1
- Situation
- Sails on the horizon hold the same course for hours.
- Pressure
- The captain wants to know their intent before nightfall.
- Opportunity
- Signal flags may open an honest exchange.
- 2
- Situation
- A merchant flies distress signals with no visible damage.
- Pressure
- Her master claims plague, fire, or mutiny.
- Opportunity
- The truth is aboard, and some of the crew want out.
- 3
- Situation
- The wind drops; the ship sits becalmed in heavy heat.
- Pressure
- Water rationing begins and tempers fray.
- Opportunity
- The idle days bring secrets and bargains to the surface.
- 4
- Situation
- Wreckage floats past: planks, a cask, a sea chest.
- Pressure
- The crew wants to salvage; the captain wants to keep schedule.
- Opportunity
- The chest belongs to someone who is expected to be alive.
- 5
- Situation
- A squall line builds faster than expected.
- Pressure
- Rigging must be made fast immediately.
- Opportunity
- A local hand's reading of the sky proves right, and earns respect.
- 6
- Situation
- A fishing fleet crosses the ship's bow.
- Pressure
- They warn of a patrol or blockade ahead.
- Opportunity
- They will guide the ship by a local passage, for a fee.
- 7
- Situation
- A crew member is caught stealing from stores.
- Pressure
- The crew wants punishment; the officers want order.
- Opportunity
- The thief is desperate for a reason worth hearing.
- 8
- Situation
- A ship of a rival nation hails and requests to inspect papers.
- Pressure
- Refusing may be read as hostility.
- Opportunity
- Their officer is bored and open to conversation.
- 9
- Situation
- A castaway is spotted on a rock or drifting boat.
- Pressure
- Recovering them costs time and risk.
- Opportunity
- They carry knowledge of a nearby event.
- 10
- Situation
- The Éterlumin regulator runs hot under strain.
- Pressure
- The engineer needs hands and a decision: vent reserve or reduce speed.
- Opportunity
- Getting it right keeps both the ship and the engineer's trust.
- 11
- Situation
- Large sea creatures surface near the hull and follow for a time.
- Pressure
- Crew superstition and fear spread.
- Opportunity
- An experienced sailor knows they mean shoal water or warm currents.
- 12
- Situation
- A message in a sealed bottle is hauled aboard in a net.
- Pressure
- Several people want to read it first.
- Opportunity
- It is recent, and addressed to someone real.
Regional encounter · d12
Strategic and military air routes
Use with: Airship travel and Shadows of the Compañeros campaign scenes.
Airships are rare, strategic, state-held assets. These encounters happen around them: near an airship, aboard one on official business, or under one's shadow.
- 1
- Situation
- An airship passes low over the route; everyone below stops to watch.
- Pressure
- Locals fear what its presence means.
- Opportunity
- Its heading tells an observer where a government is paying attention.
- 2
- Situation
- Soldiers cordon a field where an airship is taking on supplies.
- Pressure
- Anyone nearby is questioned.
- Opportunity
- A supplier needs extra hands and asks few questions.
- 3
- Situation
- A sky crew member is on shore leave and drinking hard.
- Pressure
- His officers want him back aboard before dawn.
- Opportunity
- He talks too freely about where the ship has been.
- 4
- Situation
- A lift envelope shows a tear after a storm.
- Pressure
- The crew needs a skilled rigger immediately.
- Opportunity
- Helping earns a rare invitation aboard.
- 5
- Situation
- Aboard: an Éterlumin cell runs hot and the engineer calls for quiet.
- Pressure
- Heat and pressure are building; the watch wants to know how bad it is.
- Opportunity
- Calm help in a crisis is remembered in reports.
- 6
- Situation
- A state officer demands to see the characters' authorisation to be aboard.
- Pressure
- Their papers may not cover this leg.
- Opportunity
- The officer is open to a reasonable explanation, recorded properly.
- 7
- Situation
- A signal lamp from the ground flashes an unexpected message.
- Pressure
- The captain must decide whether to answer.
- Opportunity
- The message offers information in exchange for a landing.
- 8
- Situation
- A rival airship is sighted at a distance, matching altitude.
- Pressure
- Both crews are tense; no one wants an incident.
- Opportunity
- Careful signals may avoid a crisis and gather intelligence.
- 9
- Situation
- A mooring mast's ground crew argues with the airship's officers.
- Pressure
- Weather is closing and the mast must be secured.
- Opportunity
- The ground crew know the local winds better than the charts.
- 10
- Situation
- A passenger of rank is aboard under an assumed identity.
- Pressure
- Their escort is nervous and watching the characters.
- Opportunity
- They want a quiet word, away from the escort.
- 11
- Situation
- Downdrafts force an unscheduled landing in a remote place.
- Pressure
- Locals approach, curious and wary.
- Opportunity
- Goodwill here could make a future landing safe.
- 12
- Situation
- A crewman confesses he has been passing notes ashore.
- Pressure
- He wants protection before his officers find out.
- Opportunity
- The notes reveal who is watching this ship.
Regional encounter · d12
Jungle & Source-Zone Travel
Canula interior · Source-country travel
Use with: Later Shadows of the Compañeros campaign travel in Canula’s interior.
New World interior and ground near Fortera activity. Strange phenomena follow Fortera and Source behaviour, not magic.
- 1
- Situation
- A guide stops and refuses to go further along the path.
- Pressure
- The party is behind schedule and the patron is impatient.
- Opportunity
- The guide's reasons are practical, and there is another way.
- 2
- Situation
- A survey camp is found abandoned with instruments still set up.
- Pressure
- Rain is coming and will ruin the records.
- Opportunity
- The last readings show something moving.
- 3
- Situation
- A village asks outsiders to wait at its edge until its elders decide.
- Pressure
- Pushing in would be an insult.
- Opportunity
- Patience earns guides, food, and local knowledge.
- 4
- Situation
- Plants in a clearing grow in unnatural spirals and warm to the touch.
- Pressure
- Instruments drift; a companion feels dizzy.
- Opportunity
- Mapping the edge of the effect is valuable to the right scholar.
- 5
- Situation
- A river crossing is swollen after rain.
- Pressure
- Crossing now is risky; waiting costs a day.
- Opportunity
- Local boat people will ferry for trade goods.
- 6
- Situation
- A prospecting crew is digging where locals say they should not.
- Pressure
- Tension is rising; tools and guns are in hand on both sides.
- Opportunity
- A fair mediator could prevent bloodshed and learn why the site matters.
- 7
- Situation
- A large animal, altered in form, crosses the trail and pauses.
- Pressure
- It is unafraid, and the party is between it and its path.
- Opportunity
- Letting it pass reveals a route through dense ground.
- 8
- Situation
- A raw Éterlumin seam is exposed in a gully, shimmering with heat.
- Pressure
- Handling it risks burns, rupture, and volatile release.
- Opportunity
- A careful sample is worth a great deal, if carried properly.
- 9
- Situation
- A stretch of ground hums; compasses turn and the air feels heavy.
- Pressure
- Some of the party want to push through; others want to turn back.
- Opportunity
- Recording the resonance could explain earlier strange readings.
- 10
- Situation
- An injured traveller from another expedition staggers into camp.
- Pressure
- They need care, and they are being followed.
- Opportunity
- They know where their expedition went wrong.
- 11
- Situation
- Old stonework rises from roots, with worked lines no one here recognises.
- Pressure
- A patron wants it stripped and shipped.
- Opportunity
- Locals have their own account of the place worth hearing.
- 12
- Situation
- A strange light flickers in the canopy after dark, silent and moving.
- Pressure
- The camp's nerves fray; someone wants to shoot at it.
- Opportunity
- Watching patiently shows it follows the Fortera line underground.