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GM Guide · Mar de Oro
Restricted · For the GMHome
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GM Resources · All downloads

GM Resources

Everything printable and downloadable for the Game Master, in one place.

The GM Guide, the ten-tool booklet, the Shadows of the Compañeros campaign with handouts, and the player-facing documents you can hand out at the table. Everything marked Restricted contains campaign spoilers, keep those on your side of the screen.

Edition note: some older PDFs, including the GM Guide, refer to the former “Player’s Handbook,” now titled the Setting Guide. They remain usable as they are. Download the current Setting Guide.

Browser resources

Ready-to-run Adventures

The San Telmo Incident, Ash on the Ledger, Masks at the Table, and The Shadowed Tide appear in the Adventures hub, in release order. San Telmo includes a downloadable quickstart; the later three are web-only editions.

Browse adventures
Behind the screen

GM Core

Full setting truth, faction pressure, source-chamber ruptures, and the Canula Prime crisis. Spoilers throughout, for the GM only.

Game Master's Guide

The complete GM Guide: session zero, faction clocks, NPCs, tables, and campaign paths outward from the Golden Sea.

Download Game Master's GuidePDF · Restricted

GM Tools Booklet

All ten system-neutral tools, clocks, objectives, faction moves, clue webs, hard choices, scene spine, consequence planning, end-of-session update, pace guide, leverage.

Download GM Tools BookletPDF · Printable
Featured campaign

Shadows of the Compañeros

Eight-act DeSauros campaign: harbour, summit, plantation, cave, and aerial engagement. GM edition, printable handouts, and a spoiler-free packet you can hand players at the table.

GM Edition

Full campaign with scenes, faction moves, clocks, and the truth beneath the plantation. Some expanded NPC backgrounds and continuity details relevant to later adventures are available only in the web edition.

Download GM EditionPDF · Restricted

GM Handouts

Cut-and-hand props: letters, orders, ledgers, and clue documents keyed to the scenes.

Download GM HandoutsPDF · Print & cut

Player Packet

Spoiler-free briefing to hand players before session one: setting, stakes, and hooks, no spoilers.

Download Player PacketPDF · Safe to share
Hand to players

Player-facing (safe to share)

The public documents. Link or hand these directly to your table, no campaign spoilers.

Tales of Mar de Oro Native Rules

The complete first-party rulebook: Capability, Risk and Effect, Callings, Strengths and Techniques, Fortera Practice and Workings, gear and firearms, conflict, Battlefield Scale, ships and airships, threats, and GM procedures. Optional: the setting stays system-neutral.

Download Tales of Mar de Oro Native RulesPDF · Safe to share

Quickstart, The San Telmo Incident

A three-to-five-hour ready-to-play adventure for one GM and 4–6 players. Six pregenerated characters, maps, handouts, and everything needed to begin exploring the conflicts of the Golden Sea. Play using your preferred TTRPG system, or use the included optional 2d6 Resolution Bridge.

Download Quickstart, The San Telmo IncidentPDF · Safe to share

Setting Guide

Rules, factions, gear, and the world as players know it. The book you point new players to first.

Download Setting GuidePDF · Safe to share

Character Creation Kit

Printable sheets and step-by-step prompts to build a Mar de Oro character in one sitting.

Download Character Creation KitPDF · Printable

One-Page Primer

The elevator pitch. Print it, drop it in the pre-game email, or read it aloud at session zero.

Download One-Page PrimerPDF · One page
While you're here

Prefer to run these tools in the browser? Open the Session Prep Builder or browse the interactive GM Toolkit.

For the Game Master's eyes

Tales of Mar de Oro · Game Master's Guide · Johnny Crown · 7202 Post Sundering

Restricted · For the Game Master

Mar de Oro Game Master Area

This is the Game Master side of Tales of Mar de Oro: campaign chapters, session preparation tools, and running guidance for the Golden Sea. It is open to anyone, but it is written for the person behind the screen.

Campaign spoiler warning: the material past this point includes faction secrets, hidden truths, and the sequence of events behind the campaign. Reading it as a player will hollow out surprises the setting depends on.

Spoiler-free GM resources you can open without entering: Mar de Oro GM Tables and new Game Master onboarding.

Return to player material

7202 Post Sundering · Johnny Crown