The Codex
Every chapter of Mar de Oro
The world of Aeon in full: its history, its powers, its faiths, its technologies, and the mysteries the crowns would rather leave buried. Read in any order.
Play at the Table
Prelude
Enter the Golden Sea
A tabletop role-playing game is a shared story created through conversation.
Open chapterChapter XV
The Face of War in 7202
Combat in 7202 is not clean.
Open chapterChapter XVI
Ships of Sea and Sky
A ship is never only transportation in this setting.
Open chapterChapter XVII
Trade, Letters, and Signals
Empires move on paper as much as on powder.
Open chapterChapter XVIII
Travel, Hard Country, and Survival
Travel in Aeon should feel like movement through reality, not a blank space between scenes.
Open chapterChapter XIX
Crew Concepts and Campaign Beginnings
Strong Mar de Oro campaigns begin with a shared shape.
Open chapterChapter XX
First Session Guide
For a first session, begin with a concrete pressure.
Open chapterAppendix
System Conversion Notes
Tales of Mar de Oro carries no dice, no stat blocks, and no resolution mechanic of its own.
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World
Chapter I
Welcome to Aeon
Walk quietly.
Open chapterChapter II
The World of Aeon
It is a tale of divine creativity, the struggle for understanding, and the eternal quest for harmony.
Open chapterChapter III
A History of the Sundering World
Before history there is scripture, and before scripture there is memory trying to survive its own inadequacy.
Open chapterChapter IV
The Continental Powers
Every flag is a promise and a threat simultaneously.
Open chapterChapter V
Archipelagos of the Mar de Oro
The sea does not care who claims it.
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Faith & Wonder
Chapter VI
The Faith of the Codex
Faith is not an optional backdrop in Aeon.
Open chapterChapter VII
Fortera & Éterlumin: The Science of Wonder
It is neither wind, nor flame, nor the pull of the earth, yet it may alter the motion, heat, or other properties of matter.
Open chapterChapter VIII
The Powered Arts
Those who shape Fortera deliberately are called many things: priests, scholars, witches, singers, blessed, dangerous, touched, gifted, or cursed depending on who is watching.
Open chapterChapter IX
The Curse of the Moons
The curse of the moons is among the most feared conditions in Aeon.
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Character
Chapter X
Creating a Character
Before you play, you build a person.
Open chapterChapter XI
Homelands and Peoples
A homeland is not merely the place where you were born.
Open chapterChapter XII
Belonging in the Golden Sea
Some people are formed less by a single continental homeland than by the crossings, ports, households, and crews of the Golden Sea itself.
Open chapterChapter XIII
Callings and Crew Roles
There is a question that follows you through every port in Mar de Oro, asked in a dozen languages by customs officials, tavern keepers, ship captains, and suspicious strangers with their hands near th...
Open chapterChapter XIV
Bonds, Burdens, and Reasons to Adventure
A motivation is an idea.
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The Glossary of Aeon
A concise reference for the terms, powers, moons, and factions that appear throughout the codex.
Open the Glossary