Serve a Crew
Take a meaningful role aboard a ship, expedition, military unit, household, or independent company.
What Play Feels Like
Join a crew, expedition, household, regiment, investigation, or political cause. Cross contested seas and early air routes. Investigate failures, conspiracies, old systems, and impossible events. Decide what you owe to crown, crew, faith, community, and conscience.
Take a meaningful role aboard a ship, expedition, military unit, household, or independent company.
Travel between colonial ports, old roads, frontier settlements, dangerous interiors, and the first air routes.
Encounter Fortera phenomena, Moon-Affected people, strange creatures, lost structures, political conspiracies, and failures of Éterlumin technology.
Institutions have interests, limits, and internal divisions. Characters are defined by the loyalties they preserve, revise, or betray.
Where to next
Read in this order, or skip to whatever you need. Nothing here is required homework.
Step 1
Enter the Golden Sea walks through an illustrated example of play: choices, dialogue, uncertainty, and consequences at the table.
Read the PreludeStep 2
Welcome to Aeon introduces the Golden Sea, its powers, its faiths, and the kinds of characters and campaigns the setting supports.
Read Welcome to AeonStep 3
The Character Builder guides you through ten steps and produces a shareable dossier. No account is required.
Open the Character BuilderStep 4
Mar de Oro is system-agnostic. The adaptation framework converts characters, threats, and vessels into the system your group already plays.
Open the adaptation frameworkPlay tonight
The San Telmo Quick Start comes with pregenerated characters and needs no preparation from you beyond showing up.
Open the Quick StartGo deeper
Short articles on ship life, craft, culture, signals, politics, and documents, readable in any order.
Browse the Living WorldRunning the game instead of playing in it? Start as a Game Master →