What Play Feels Like

What Do You Do in Mar de Oro?

Join a crew, expedition, household, regiment, investigation, or political cause. Cross contested seas and early air routes. Investigate failures, conspiracies, old systems, and impossible events. Decide what you owe to crown, crew, faith, community, and conscience.

The world will shape who you are. What you do within it is yours to decide.

Serve a Crew

Take a meaningful role aboard a ship, expedition, military unit, household, or independent company.

Cross a Contested World

Travel between colonial ports, old roads, frontier settlements, dangerous interiors, and the first air routes.

Investigate the Impossible

Encounter Fortera phenomena, Moon-Affected people, strange creatures, lost structures, political conspiracies, and failures of Éterlumin technology.

Choose Where You Stand

Institutions have interests, limits, and internal divisions. Characters are defined by the loyalties they preserve, revise, or betray.

Where to next

Your path as a player

Read in this order, or skip to whatever you need. Nothing here is required homework.

Step 1

Learn how play works

Enter the Golden Sea walks through an illustrated example of play: choices, dialogue, uncertainty, and consequences at the table.

Read the Prelude

Step 2

Meet the world

Welcome to Aeon introduces the Golden Sea, its powers, its faiths, and the kinds of characters and campaigns the setting supports.

Read Welcome to Aeon

Step 3

Create a character

Place. Formation. Calling. Bond. Burden. Purpose. Where they come from, what shaped them (culture, faith, class, institutions), the work the world knows them by, who or what they are tied to, the obligation, wound, debt or trouble that follows them, and what they want now. The Character Builder turns those answers into a shareable dossier. No account is required.

Open the Character Builder

Step 4

Play with the Native Rules

Tales of Mar de Oro: Native Rules is the complete first-party game for this setting. Optional — the setting stays system-neutral.

Open the Native Rules

Step 4 · Alternative

Or fit it to your rules

Mar de Oro is system-neutral. The adaptation framework converts characters, threats, and vessels into the system your group already plays, and the 2d6 Resolution Bridge stays the ultralight option.

Open the adaptation framework

Play tonight

Jump straight in

The San Telmo Quick Start comes with pregenerated characters and needs no preparation from you beyond showing up.

Open the Quick Start

Go deeper

Wander the Living World

Short articles on ship life, craft, culture, signals, politics, and documents, readable in any order.

Browse the Living World

Get the full Native Rules

Running the game instead of playing in it? Start as a Game Master →