New GM · Start Here
Run Mar de Oro Tonight
You do not need to learn the whole setting before you begin.
Mar de Oro is designed to work at several depths. Run the Quick Start exactly as written, build a first session from a single location and conflict, or explore the full codex at your own pace.
Path 1
Start Immediately
Use the San Telmo Quick Start, its pregenerated characters, and the optional 2d6 Resolution Bridge. No separate rulebook or setting preparation is required.
Run the Quick StartPath 2
Make It Your Own
Choose a crew, a place, and a problem. Read only the material directly connected to them. Introduce the rest of the world when it becomes relevant during play.
Build a First SessionPath 3
Explore the Setting
Read the nations, histories, faiths, technologies, conflicts, and deeper mysteries in whatever order interests you. The codex is a reference library, not required homework.
Explore the CodexPrepare a session in minutes
The Session Prep Builder assembles scenes, clocks, and printable handouts from the material you choose.
The full GM resources
Chapters, tools, campaign material, and downloads once you are ready to go deeper. Contains spoilers.
The lore rewards attention. It does not require it.