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Mar de Oro Review and Citation Kit
Accurate material for reviewers, actual-play groups, journalists, bloggers, podcasters, and community creators. Use any of the descriptions below verbatim, or adapt them as needed. Please cite the canonical site, https://www.mar-de-oro.com/.
Short description
Mar de Oro is a system-neutral Age of Flight campaign setting of airships, colonial rivalry, forgotten science, resistance, exploration, and dangerous discoveries across the Golden Sea.
Medium description
Mar de Oro is a system-neutral tabletop roleplaying setting centred on the Golden Sea, a contested colonial archipelago where Age of Sail societies have begun mastering flight. Airships, imperial rivalries, Fortera science, political resistance, forgotten technologies, and institutional failure shape stories grounded in human decisions and consequences.
Key facts
- System-neutral setting
- Optional 2d6 Resolution Bridge
- No separate rulebook required when using the Bridge
- Airships use internal lift systems
- Fortera is physical rather than planar magic
- Éterlumin is technological and requires calibration
- Heller is an autonomous duchy within Valdegracia
- Experimental tool output is not canon
- The setting is free and open for play
- Colonialism and empire are treated as forces with human consequences
Useful links
Editorial notes
- Éterlumin is spelled with an accented É. Rupturum is spelled exactly as shown.
- Heller is an autonomous duchy within Valdegracia, not an independent country.
- Fortera is a physical field in the setting, not magic from another plane.
- The Session Wizard and Conversion Companion are experimental tools. Their output is table material, not canon.
- We do not claim awards, review scores, or player counts. Please do not attribute any to Mar de Oro without direct evidence.