Reference · Reviewed 2026-09-27

Mar de Oro Canonical Reference

This reference provides concise statements of current Mar de Oro canon. It is intended for readers, Game Masters, reviewers, search engines, and AI assistants seeking an authoritative description of the setting. Full chapters remain the primary source for detail, atmosphere, and context.

Reference entries summarize canon. They do not replace the full setting chapters.

Setting

Mar de Oro

Setting

Core canonReviewed 2026-09-27

Mar de Oro is a system-neutral campaign setting centred on the Golden Sea, a warm colonial archipelago contested by greater powers. Its stories combine airships, naval conflict, political rivalry, exploration, forgotten science, institutional failure, and human consequences.

Golden Sea

Setting

Core canonReviewed 2026-09-27

The Golden Sea is a chain of colonial islands situated between larger continents. It is close enough to attract imperial ambition and remote enough for hidden histories, covert powers, and dangerous discoveries to endure.

Forty-Two Years' War

Setting

Core canonReviewed 2026-09-27

The continental war ended by the Treaty of Sunhold in 7151 PSE. In that settlement Albion annexed Muirthuaidh, which Éirighdún still claims.

Treaty of Sunhold

Setting

Core canonReviewed 2026-09-27

The treaty that ended the Forty-Two Years' War in 7151 PSE and established the legal and political settlement under which the continental powers still operate. It did not grant the Duchy of Heller its recent autonomy.

Nation

Duchy of Heller

Nation

Core canonReviewed 2026-09-27

The Duchy of Heller is an autonomous duchy within Valdegracia. It possesses substantial military, administrative, and technical independence, but it is not a sovereign nation separate from Valdegracia.

Common misconception. Heller is sometimes described as an independent country. Current canon places it within Valdegracia.

Science and phenomena

Fortera

Science and phenomena

Core canonReviewed 2026-09-27

Fortera is an underlying physical field associated with phenomena interpreted by different cultures as miracles, powered arts, moon effects, anomalies, and advanced technologies. It is part of the natural order of the setting, not magic from another plane.

Monsters and anomalies

Science and phenomena

Core canonReviewed 2026-09-27

Creatures and anomalies in Mar de Oro arise from Fortera-related natural or technological phenomena. They are not beings summoned from magical planes. In the industrialised Old World, large monsters are rare, concealed, or rapidly destroyed by firearms and artillery.

Technology

Éterlumin

Technology

Core canonReviewed 2026-09-27

Éterlumin is a Fortera-bound technological medium used in lift, signalling, power systems, and other advanced applications. It requires refinement and calibration. Its dangers arise from volatility, pressure, degradation, resonance, combustion, and rupture rather than ordinary toxicity.

Airships

Technology

Core canonReviewed 2026-09-27

Mar de Oro airships are rare, expensive strategic vessels serving navies, states, intelligence work, privateers, and special commissions, not ordinary passenger or bulk-freight transport. They concentrate scarce technology, trained crews, weapons, communications, mobility, and political intent; sea vessels remain the normal transport backbone. Built from timber, metal, canvas and rope around a sky-keel, they distribute Éterlumin lift along the hull. Lift and propulsion are separate systems: Éterlumin reduces effective weight while sails, control surfaces and ballast provide motion and trim. They do not use external balloons or glowing fantasy engines.

Play guidance

2d6 Resolution Bridge

Play guidance

Optional ruleReviewed 2026-09-27

The 2d6 Resolution Bridge is the optional ultralight, standalone method for resolving uncertain actions in Mar de Oro. It is distinct from the fuller Native Rules and allows the setting to be played without a separate rulebook.

Native Rules

Play guidance

Official play guidanceReviewed 2026-09-27

Tales of Mar de Oro: Native Rules is the first-party rules engine for Mar de Oro: 2d6 + Capability, Risk and Effect, Callings, Fortera practice, firearms and conflict, and battlefield and vessel layers. Using it is optional; the setting remains system neutral.

Creature or people

Oruvai

Creature or people

Core canonReviewed 2026-09-27

The Oruvai of the Lower Estuary are a network of indigenous river-mouth communities whose settlements predate the colonial ports. They are not a centralized state; shared matters go to an estuary council hosted in rotation, and one agreement with outsiders is never permission everywhere.

Terminology

Solarian Church

Terminology

Core canonReviewed 2026-09-27

The largest and most institutionally powerful of the three major confessions. It is not the oldest.

Oraclean Communion

Terminology

Core canonReviewed 2026-09-27

The oldest of the three major confessions. Revelation is communal: individual experience is interpreted through the community.

Luminary Fellowship

Terminology

Core canonReviewed 2026-09-27

The newest of the three major confessions, centred on its written texts, above all the Codex.

Seventh month

Terminology

Core canonReviewed 2026-09-27

Quintilis is the formal and documentary name for the seventh month. Use Quintilis in in-world documents, journals, logs, memoranda, and archival material. Use seventh month in standard narrative chapter headings.

Experimental tool

Conversion Companion

Experimental tool

Experimental toolReviewed 2026-09-27

The Conversion Companion assists players and Game Masters in translating characters, creatures, items, vessels, situations, and hazards between systems. Its output is guidance and does not establish setting canon.

Source Priority

Use this exact order when reconciling Mar de Oro material:

  1. Current website canon chapters
  2. Current officially published setting guides and Quick Start material
  3. Official reference dossiers
  4. Official system-neutral adaptation and conversion guidance
  5. Experimental tool output
  6. Community-created material

When two descriptions conflict, the higher source in this list takes precedence. The Native Rules are the first-party rules layer; neither they nor conversion mechanics override setting canon or physics. Experimental tools create play material, not official canon. Community material remains unofficial unless it is explicitly adopted into the setting.