Premise
In the summer of 7202 Post Sundering, the San Telmo Incident exposes an active listening chamber beneath a plantation estate on Canula Prime. The immediate disaster may have been contained, but reports, samples, witnesses, and contradictory ledgers have already begun to move. The Convener calls an international conference to restore confidence, secure trade, and prove that the island remains governable. In private, the Project Custodian intends to turn the crisis into an auction.
The characters are attached to the DeSauros mission from the Duchy of Heller, a Valdegracian duchy whose commercial flexibility and hidden naval strength make it useful, suspect, and dangerous. Their visible task is to support the delegation during negotiations. Their real work is to decide which truths can be proved, which people can be protected, and whether the device recovered from San Telmo is a machine, a key, or an ear pressed against something deeper inland.
Campaign Profile
| FIELD | DEFAULT |
|---|---|
| Setting | Canula Prime, Boca Serena, Porto Sombra, San Telmo, the inland jungle, and the skies above the Golden Sea. |
| Length | 12-18 sessions; shorter tables may combine Acts I-II and VI-VII. |
| Core Modes | Political intrigue, investigation, covert action, social leverage, rescue, airship conflict, jungle survival, and Source horror. |
| Player Position | Agents, escorts, negotiators, specialists, or deniable operatives attached to the DeSauros mission. |
| Central Themes | Loyalty, exploitation, redemption, colonial ambition, buried history, and the price of controlling knowledge. |
| Default Continuity | Begins after the San Telmo Incident; an alternate prologue supports standalone play. |
| System Support | Conversion guidance for D&D 5e, Pathfinder First Edition, Pathfinder 2e Remastered, and Forged in the Dark. |
- DEFAULT
- Canula Prime, Boca Serena, Porto Sombra, San Telmo, the inland jungle, and the skies above the Golden Sea.
- DEFAULT
- 12-18 sessions; shorter tables may combine Acts I-II and VI-VII.
- DEFAULT
- Political intrigue, investigation, covert action, social leverage, rescue, airship conflict, jungle survival, and Source horror.
- DEFAULT
- Agents, escorts, negotiators, specialists, or deniable operatives attached to the DeSauros mission.
- DEFAULT
- Loyalty, exploitation, redemption, colonial ambition, buried history, and the price of controlling knowledge.
- DEFAULT
- Begins after the San Telmo Incident; an alternate prologue supports standalone play.
- DEFAULT
- Conversion guidance for D&D 5e, Pathfinder First Edition, Pathfinder 2e Remastered, and Forged in the Dark.
The Eight Acts
| ACT | TITLE | CENTRAL CHANGE |
|---|---|---|
| I | Ashes of San Telmo | The previous ending becomes the starting political reality. |
| II | Masks at the Table | Formal negotiations turn every discovery into leverage. |
| III | The Shadowed Tide | The party uncovers the trafficking network beneath respectable trade. |
| IV | The Ear | A reconstructed listening device points toward the true inland Source. |
| V | Wolf in the Clouds | Van Rijn fixes Albion’s frigates while landing sloops approach the island and Wolfhound closes from behind. |
| VI | The Jungle Remembers | The Clann intervene, erase the battlefield, and test the party. |
| VII | The Breathing Source | Contradictory signals force the Source into a failed correction. |
| VIII | The Price of Fortune | The characters decide what becomes law, scandal, secret, or war. |
- TITLE
- Ashes of San Telmo
- CENTRAL CHANGE
- The previous ending becomes the starting political reality.
- TITLE
- Masks at the Table
- CENTRAL CHANGE
- Formal negotiations turn every discovery into leverage.
- TITLE
- The Shadowed Tide
- CENTRAL CHANGE
- The party uncovers the trafficking network beneath respectable trade.
- TITLE
- The Ear
- CENTRAL CHANGE
- A reconstructed listening device points toward the true inland Source.
- TITLE
- Wolf in the Clouds
- CENTRAL CHANGE
- Van Rijn fixes Albion’s frigates while landing sloops approach the island and Wolfhound closes from behind.
- TITLE
- The Jungle Remembers
- CENTRAL CHANGE
- The Clann intervene, erase the battlefield, and test the party.
- TITLE
- The Breathing Source
- CENTRAL CHANGE
- Contradictory signals force the Source into a failed correction.
- TITLE
- The Price of Fortune
- CENTRAL CHANGE
- The characters decide what becomes law, scandal, secret, or war.
