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GM Guide · Mar de Oro
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Chapter XIIGM Only

Tables for Play

The table is not a crutch. It is a trigger.

These tables are not meant to replace preparation. They keep the world moving when the players turn left, ask the wrong person the right question, or spend an hour in a place you expected them to leave in five minutes.

Harbor activity (d10)

d10Event
1A Valdegracian convoy escort is refueling. The factor's clerk is watching it with unusual attention.
2A fishing vessel is being inspected. The crew looks resigned. The inspector looks bored. One crate is not being opened.
3A passenger arrives on a scheduled sea packet. She has no luggage and asks immediately for the Church mission.
4A ship is departing an hour ahead of its listed time. The harbor master is pretending not to notice.
5Two company factors are arguing at the ledger desk. One of them is holding a document upside down.
6A longboat from an unlisted vessel is tied at the secondary dock. No crew visible. Oars still wet.
7A Church Solaris is asking dockhands if they saw "an academic with a brown case" in the last two days.
8A mechanic is repairing a winch and singing quietly. The song is the same pitch as the chamber harmonic.
9The harbor master is unavailable. His deputy refuses to explain why. The harbor log for the last week has a page stuck together.
10A small child is selling maps. The maps show a building where there is currently a garden. The garden is new.

NPC encounter (d8)

d8Who
1A recently discharged company soldier who knows the estate guard rotation.
2A fishing village elder who will trade local history for a favor that cannot be named in the harbor.
3A Church novice who was assigned to copy a sealed document and did not understand what it said but remembers it perfectly.
4A factor's clerk who has been keeping a private log of every anomalous event for eighteen months.
5A retired Valdegracian officer who knows exactly what the naval station's real orders are and thinks they were wrong.
6A ship's cook who saw the fire and saw who was not surprised by it.
7An engineer from off-island hired for one job: certify that last month's yield figures are accurate. She cannot.
8A local merchant who has been supplying the estate for thirty years and noticed when the basement access was sealed.

Chamber phenomena (d6)

d6Phenomenon
1A compass needle rotates one full revolution and returns to north. Deviation: none after. Cause: none identified.
2A tool left on the floor is warm when picked up. No heat source nearby. The warmth is pleasant.
3A low tone, below speech, is audible for approximately four seconds. The walls show faint luminous traces that match the harmonic's frequency.
4A door handle is cold regardless of ambient temperature. Touching it produces a brief visual: a room below this room.
5A window glass shows a reflection that is delayed by approximately two heartbeats.
6The floor pattern brightens fully for one second, dims, then repeats in a slower rhythm. Resa calls this "the chamber checking."

Faction moves (d6, per faction)

d6Move
1A faction asset moves to observe the characters directly.
2A faction transmits information about the characters to their home base. An order is incoming.
3A faction makes contact with a local NPC the characters have also spoken to.
4A faction advances a clock directly; an event occurs that the characters did not cause.
5A faction offers the characters a deal through an intermediary. The deal is genuine; the terms are not what they appear.
6A faction loses an asset. The characters did not cause it. Another faction did. The losing faction will not know that immediately.
Clocks, Consequences, and EscalationThe Éterlumin Economy

For the Game Master's eyes

Tales of Mar de Oro · Game Master's Guide · Johnny Crown · 7202 Post Sundering

Restricted · For the Game Master

Mar de Oro Game Master Area

This is the Game Master side of Tales of Mar de Oro: campaign chapters, session preparation tools, and running guidance for the Golden Sea. It is open to anyone, but it is written for the person behind the screen.

Campaign spoiler warning: the material past this point includes faction secrets, hidden truths, and the sequence of events behind the campaign. Reading it as a player will hollow out surprises the setting depends on.

Spoiler-free GM resources you can open without entering: Mar de Oro GM Tables and new Game Master onboarding.

Return to player material

7202 Post Sundering · Johnny Crown