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GM Guide · Mar de Oro
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Agents of the Shadowed Tide
Part I · The Campaign

Chapter V

Campaign Clocks and Leverage

Pressure over time, not a single die roll.

GM·Campaign·All chapters

Pressure should remain visible even when the characters choose another door.

Core Campaign Clocks

CLOCKSEGMENTSADVANCE WHENWHEN FULL
Project Custodian Completes the Ear8Resa is isolated, the party delays, technical records are recovered, or the custodian gains outside expertise.The Ear can transmit toward the inland Source. The custodian schedules a demonstration, seizure, or sale.
Albion Covert Command Identifies the Asset6The party displays evidence, uses Heller signals, contacts Vega, or exposes an Albion operative.Drake begins armed extraction and the Wolf in the Clouds act starts.
Albion Delegation Loses Control4Public evidence surfaces, Drake acts without approval, or cut-off troops are identified.Lysander must disavow the field command, defend it publicly, or split the delegation. Deniability becomes a contested fact rather than automatic guilt.
Traffickers Erase the Route6Stroomdijk is accused, raids fail noisily, or witnesses disappear.Ledgers burn, captives are moved inland, and the network sacrifices an intermediary.
Negotiations Collapse8Public accusations fail, violence reaches the conference, or delegations are humiliated.The summit becomes a blockade, seizure, or armed standoff.
The Clann Withdraw Trust4The party reveals maps, brings soldiers inland, mistreats graves, or treats the Source as property.The Clann erase the route and become active opposition.
Vega Loses Control6A moon threshold turns, his crew suffers losses, Melenko or the Legacy Anchor is threatened, or the Ear is moved.Vega attempts a desperate seizure or transforms during a political crisis.
Source Disequilibrium10The Ear transmits, the burial site is disturbed, violent resonance manipulation occurs, or contradictory commands enter the system.The failed correction manifests and the campaign enters its final crisis.
Project Custodian Completes the Ear
SEGMENTS
8
ADVANCE WHEN
Resa is isolated, the party delays, technical records are recovered, or the custodian gains outside expertise.
WHEN FULL
The Ear can transmit toward the inland Source. The custodian schedules a demonstration, seizure, or sale.
Albion Covert Command Identifies the Asset
SEGMENTS
6
ADVANCE WHEN
The party displays evidence, uses Heller signals, contacts Vega, or exposes an Albion operative.
WHEN FULL
Drake begins armed extraction and the Wolf in the Clouds act starts.
Albion Delegation Loses Control
SEGMENTS
4
ADVANCE WHEN
Public evidence surfaces, Drake acts without approval, or cut-off troops are identified.
WHEN FULL
Lysander must disavow the field command, defend it publicly, or split the delegation. Deniability becomes a contested fact rather than automatic guilt.
Traffickers Erase the Route
SEGMENTS
6
ADVANCE WHEN
Stroomdijk is accused, raids fail noisily, or witnesses disappear.
WHEN FULL
Ledgers burn, captives are moved inland, and the network sacrifices an intermediary.
Negotiations Collapse
SEGMENTS
8
ADVANCE WHEN
Public accusations fail, violence reaches the conference, or delegations are humiliated.
WHEN FULL
The summit becomes a blockade, seizure, or armed standoff.
The Clann Withdraw Trust
SEGMENTS
4
ADVANCE WHEN
The party reveals maps, brings soldiers inland, mistreats graves, or treats the Source as property.
WHEN FULL
The Clann erase the route and become active opposition.
Vega Loses Control
SEGMENTS
6
ADVANCE WHEN
A moon threshold turns, his crew suffers losses, Melenko or the Legacy Anchor is threatened, or the Ear is moved.
WHEN FULL
Vega attempts a desperate seizure or transforms during a political crisis.
Source Disequilibrium
SEGMENTS
10
ADVANCE WHEN
The Ear transmits, the burial site is disturbed, violent resonance manipulation occurs, or contradictory commands enter the system.
WHEN FULL
The failed correction manifests and the campaign enters its final crisis.

Lunar Pressure Calendar

Track the moons by elapsed days, not dramatic convenience. At campaign start, record the current phase and next relevant threshold for each moon. Every full day in the fiction advances all three cycles.

MOONCYCLECAMPAIGN PROCEDURE
Umbra29 daysRecord the next established threshold and advance it one day for every day of fiction.
Sirulena34 daysRecord the next established threshold and advance it one day for every day of fiction.
Veles41 daysRecord the next established threshold and advance it one day for every day of fiction.
MOON RULEWhen a relevant lunar threshold is crossed, advance Vega Loses Control by 1. If two thresholds coincide, advance it by 2. Crew loss, betrayal, or threat to the Legacy Anchor may still advance the clock, but the GM should never invent a lunar change that the calendar has not reached.
Umbra
CYCLE
29 days
CAMPAIGN PROCEDURE
Record the next established threshold and advance it one day for every day of fiction.
Sirulena
CYCLE
34 days
CAMPAIGN PROCEDURE
Record the next established threshold and advance it one day for every day of fiction.
Veles
CYCLE
41 days
CAMPAIGN PROCEDURE
Record the next established threshold and advance it one day for every day of fiction.
MOON RULE
CYCLE
When a relevant lunar threshold is crossed, advance Vega Loses Control by 1. If two thresholds coincide, advance it by 2. Crew loss, betrayal, or threat to the Legacy Anchor may still advance the clock, but the GM should never invent a lunar change that the calendar has not reached.
CAMPAIGN PROCEDURE

Evidence and Leverage

Evidence is a fact that can change what another person is willing or able to do. Leverage is evidence placed in the right hands under the right conditions. A ledger hidden in a satchel is evidence. The same ledger read into the record while its clerk and a rescued witness are present is leverage.

LEVERAGE LEVELWHAT THE CHARACTERS HOLDEFFECT AT THE TABLE
RumorA credible claim, partial document, or frightened witness.Gain access, a private meeting, or one concession. Public use is risky.
ProofCorroborated testimony, intact records, technical evidence, or multiple independent clues.Force a faction to answer, delay a decision, or concede a major term.
Public CaseProof plus witnesses, jurisdiction, and a protected forum.Change the summit, remove an official, split a delegation, or redirect custody.
Irreversible TruthA living survivor, Source event, manifest, or confession that cannot be quietly removed.The political map changes. Every faction must choose a public position.
Rumor
WHAT THE CHARACTERS HOLD
A credible claim, partial document, or frightened witness.
EFFECT AT THE TABLE
Gain access, a private meeting, or one concession. Public use is risky.
Proof
WHAT THE CHARACTERS HOLD
Corroborated testimony, intact records, technical evidence, or multiple independent clues.
EFFECT AT THE TABLE
Force a faction to answer, delay a decision, or concede a major term.
Public Case
WHAT THE CHARACTERS HOLD
Proof plus witnesses, jurisdiction, and a protected forum.
EFFECT AT THE TABLE
Change the summit, remove an official, split a delegation, or redirect custody.
Irreversible Truth
WHAT THE CHARACTERS HOLD
A living survivor, Source event, manifest, or confession that cannot be quietly removed.
EFFECT AT THE TABLE
The political map changes. Every faction must choose a public position.

Negotiation Position

The DeSauros delegation begins with two Position. Gain one Position when the characters secure a major ally, rescue a key witness, prove a rival’s contradiction, or provide an advantage the summit cannot ignore. Spend Position to demand an enforceable concession, protect a named person, secure passage or custody, or force a delayed vote. Position cannot exceed six.

At zero Position, Huan may still negotiate, but every success requires a concession or debt.

✦
Previous · Ch IVFactions in Motion
Next · Ch VIThe Campaign Spine
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For the Game Master's eyes

Tales of Mar de Oro · Game Master's Guide · Johnny Crown · 7202 Post Sundering

Restricted · For the Game Master

Mar de Oro Game Master Area

This is the Game Master side of Tales of Mar de Oro: campaign chapters, session preparation tools, and running guidance for the Golden Sea. It is open to anyone, but it is written for the person behind the screen.

Campaign spoiler warning: the material past this point includes faction secrets, hidden truths, and the sequence of events behind the campaign. Reading it as a player will hollow out surprises the setting depends on.

Spoiler-free GM resources you can open without entering: Mar de Oro GM Tables and new Game Master onboarding.

Return to player material

7202 Post Sundering · Johnny Crown