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Part II · Running the Campaign

Chapter VI

The Campaign Spine

How the acts connect, escalate, and resolve.

Eight acts, one clue web, and no required sequence inside an act.

The Spine

ACTVISIBLE OBJECTIVETRUTH THAT MUST SURFACEEXIT
I. Ashes of San TelmoImport the previous ending, secure the delegation, and learn why the Convener called the summit.A component, copy, or usable pattern survived San Telmo. Emilio Resa is under pressure.The summit opens and the party identifies at least three incompatible buyers.
II. Masks at the TableBuild Position while protecting access and credibility.The Ear is being offered indirectly, and Stroomdijk is using the summit to hide another operation.A ledger, disappearance, or rebel contact points toward the Shadowed Tide.
III. The Shadowed TideFind the captives, routes, and officials behind the network.The Project Custodian and Stroomdijk interests overlap; Marina has been helping Lukas.The party identifies the pressure being used against Resa and learns that the Ear is nearing completion.
IV. The EarReach the laboratory, protect Elena or neutralize the substitute leverage, and decide what happens to the device.The Ear is listening toward an inland burial Source and cannot safely be demonstrated.Albion identifies the target and moves from intrigue to extraction.
V. Wolf in the CloudsKeep Van Rijn alive, contest the northern and southern landings, protect the laboratory, and open Wolfhound’s strike window.Albion’s four frigates are fixed on Van Rijn while its sloops attempt to land troops; Black Thorn guides Wolfhound behind them.Albion breaks contact or reaches the island; survivors retreat inland with evidence or a scholar.
VI. The Jungle RemembersPursue the survivors and negotiate with the Clann.Albion committed atrocities inland and the true Source lies beyond colonial maps.The Clann permit, compel, or shadow the party toward the Source.
VII. The Breathing SourceCross the burial complex and reduce Source instability.The system is correcting around incompatible signals. The final pulse will create matter.The manifestation occurs and the party escapes with a truth no faction can fully own.
VIII. The Price of FortuneReturn to the summit or its ruins and decide what becomes public.There is no neutral handoff. Every ending creates a new regional order.Choose the next Mar de Oro campaign path and show its cost immediately.
I. Ashes of San Telmo
VISIBLE OBJECTIVE
Import the previous ending, secure the delegation, and learn why the Convener called the summit.
TRUTH THAT MUST SURFACE
A component, copy, or usable pattern survived San Telmo. Emilio Resa is under pressure.
EXIT
The summit opens and the party identifies at least three incompatible buyers.
II. Masks at the Table
VISIBLE OBJECTIVE
Build Position while protecting access and credibility.
TRUTH THAT MUST SURFACE
The Ear is being offered indirectly, and Stroomdijk is using the summit to hide another operation.
EXIT
A ledger, disappearance, or rebel contact points toward the Shadowed Tide.
III. The Shadowed Tide
VISIBLE OBJECTIVE
Find the captives, routes, and officials behind the network.
TRUTH THAT MUST SURFACE
The Project Custodian and Stroomdijk interests overlap; Marina has been helping Lukas.
EXIT
The party identifies the pressure being used against Resa and learns that the Ear is nearing completion.
IV. The Ear
VISIBLE OBJECTIVE
Reach the laboratory, protect Elena or neutralize the substitute leverage, and decide what happens to the device.
TRUTH THAT MUST SURFACE
The Ear is listening toward an inland burial Source and cannot safely be demonstrated.
EXIT
Albion identifies the target and moves from intrigue to extraction.
V. Wolf in the Clouds
VISIBLE OBJECTIVE
Keep Van Rijn alive, contest the northern and southern landings, protect the laboratory, and open Wolfhound’s strike window.
TRUTH THAT MUST SURFACE
Albion’s four frigates are fixed on Van Rijn while its sloops attempt to land troops; Black Thorn guides Wolfhound behind them.
EXIT
Albion breaks contact or reaches the island; survivors retreat inland with evidence or a scholar.
VI. The Jungle Remembers
VISIBLE OBJECTIVE
Pursue the survivors and negotiate with the Clann.
TRUTH THAT MUST SURFACE
Albion committed atrocities inland and the true Source lies beyond colonial maps.
EXIT
The Clann permit, compel, or shadow the party toward the Source.
VII. The Breathing Source
VISIBLE OBJECTIVE
Cross the burial complex and reduce Source instability.
TRUTH THAT MUST SURFACE
The system is correcting around incompatible signals. The final pulse will create matter.
EXIT
The manifestation occurs and the party escapes with a truth no faction can fully own.
VIII. The Price of Fortune
VISIBLE OBJECTIVE
Return to the summit or its ruins and decide what becomes public.
TRUTH THAT MUST SURFACE
There is no neutral handoff. Every ending creates a new regional order.
EXIT
Choose the next Mar de Oro campaign path and show its cost immediately.

The Clue Web

NODEWHAT IT GIVESROUTES FORWARD
Boca Serena / Porto SombraArrival records, harbor rumors, administrative surveillance, Clann coin, missing names.Convener’s reception, Montoya, docks, or rebel contact.
Conference HallDelegation priorities, private bargains, timetable, public contradictions.Private quarters, formal records, cultural events, or Stroomdijk route.
Shadowed Tide SafehouseCaptive names, manifests, Marina’s role, plantation routes.Warehouse, Valerio estate, DeLuca household, or Resa’s laboratory.
Hidden LaboratoryElena Resa or substitute leverage, the Ear, technical notes, and the Project Custodian’s coercion.Destroy, move, copy, or use the Ear; trigger Albion action.
Plantation and Sky BattleAlbion orders, captured signals, Vega’s intervention, surviving scholar.Jungle pursuit, Clann contact, soldier’s journal.
Jungle AmbushProof of Albion atrocities, concealed compounds, path to the burial Source.Clann bargain or forced march to the Source.
Breathing SourceSource rule, Compañero truth, manifestation, evidence beyond ordinary proof.Final negotiation, concealment, war, or wider Source campaign.
Boca Serena / Porto Sombra
WHAT IT GIVES
Arrival records, harbor rumors, administrative surveillance, Clann coin, missing names.
ROUTES FORWARD
Convener’s reception, Montoya, docks, or rebel contact.
Conference Hall
WHAT IT GIVES
Delegation priorities, private bargains, timetable, public contradictions.
ROUTES FORWARD
Private quarters, formal records, cultural events, or Stroomdijk route.
Shadowed Tide Safehouse
WHAT IT GIVES
Captive names, manifests, Marina’s role, plantation routes.
ROUTES FORWARD
Warehouse, Valerio estate, DeLuca household, or Resa’s laboratory.
Hidden Laboratory
WHAT IT GIVES
Elena Resa or substitute leverage, the Ear, technical notes, and the Project Custodian’s coercion.
ROUTES FORWARD
Destroy, move, copy, or use the Ear; trigger Albion action.
Plantation and Sky Battle
WHAT IT GIVES
Albion orders, captured signals, Vega’s intervention, surviving scholar.
ROUTES FORWARD
Jungle pursuit, Clann contact, soldier’s journal.
Jungle Ambush
WHAT IT GIVES
Proof of Albion atrocities, concealed compounds, path to the burial Source.
ROUTES FORWARD
Clann bargain or forced march to the Source.
Breathing Source
WHAT IT GIVES
Source rule, Compañero truth, manifestation, evidence beyond ordinary proof.
ROUTES FORWARD
Final negotiation, concealment, war, or wider Source campaign.
Clue Rule

Any fact required to continue appears in at least three places. Failure changes who controls the clue, what it costs, or which clock advances. It never removes the route forward.

A Sixteen-Session Route

NO.TITLEDECISION
1Ash on the LedgerImport San Telmo; protect a witness; learn the summit is an auction.
2The Convener’s TableMeet the Convener, Montoya, and the delegations; choose the first private approach.
3Opening StatementsSet Heller’s negotiation goals and discover the first contradiction.
4The Wrong ManifestInvestigate Stroomdijk shipping records or a vanished worker.
5A Coin with Three CurvesReceive the Clann warning and establish whether the party can keep a secret.
6The Shadowed TideMeet Lukas and learn Marina is helping the rebellion.
7Beneath the WarehouseRescue captives or preserve the route long enough to reach its buyers.
8The Scientist’s PriceIdentify Elena Resa’s location or the substitute pressure on Emilio.
9The EarInfiltrate the laboratory; decide whether to copy, destroy, or move the device.
10The DemonstrationThe Project Custodian attempts to force a sale; every delegation takes a position.
11Wolf in the CloudsVan Rijn fixes Albion’s frigates while the northern and southern landing forces descend toward the island.
12Break the AnvilRelay Black Thorn’s observations, open Wolfhound’s rear strike, and decide which landing zone can still be saved.
13The Cut-Off MenPursue Albion inland and enter the jungle kill zone.
14History Burns in RainMeet the Clann, recover the journal, and decide what evidence survives.
15The Breathing SourceEnter the burial complex and learn its pattern.
16The Price of FortuneSurvive the manifestation and settle the future of Canula Prime.
1
TITLE
Ash on the Ledger
DECISION
Import San Telmo; protect a witness; learn the summit is an auction.
2
TITLE
The Convener’s Table
DECISION
Meet the Convener, Montoya, and the delegations; choose the first private approach.
3
TITLE
Opening Statements
DECISION
Set Heller’s negotiation goals and discover the first contradiction.
4
TITLE
The Wrong Manifest
DECISION
Investigate Stroomdijk shipping records or a vanished worker.
5
TITLE
A Coin with Three Curves
DECISION
Receive the Clann warning and establish whether the party can keep a secret.
6
TITLE
The Shadowed Tide
DECISION
Meet Lukas and learn Marina is helping the rebellion.
7
TITLE
Beneath the Warehouse
DECISION
Rescue captives or preserve the route long enough to reach its buyers.
8
TITLE
The Scientist’s Price
DECISION
Identify Elena Resa’s location or the substitute pressure on Emilio.
9
TITLE
The Ear
DECISION
Infiltrate the laboratory; decide whether to copy, destroy, or move the device.
10
TITLE
The Demonstration
DECISION
The Project Custodian attempts to force a sale; every delegation takes a position.
11
TITLE
Wolf in the Clouds
DECISION
Van Rijn fixes Albion’s frigates while the northern and southern landing forces descend toward the island.
12
TITLE
Break the Anvil
DECISION
Relay Black Thorn’s observations, open Wolfhound’s rear strike, and decide which landing zone can still be saved.
13
TITLE
The Cut-Off Men
DECISION
Pursue Albion inland and enter the jungle kill zone.
14
TITLE
History Burns in Rain
DECISION
Meet the Clann, recover the journal, and decide what evidence survives.
15
TITLE
The Breathing Source
DECISION
Enter the burial complex and learn its pattern.
16
TITLE
The Price of Fortune
DECISION
Survive the manifestation and settle the future of Canula Prime.

Expand to eighteen sessions by splitting the negotiations, trafficking rescue, and Source descent. Compress to twelve by combining Sessions 2-3, 4-5, 7-8, and 11-12.

When the Expected Route Breaks

The campaign has required truths, not required custodians or scenes. Use this matrix when player action removes a default assumption. Preserve the information and pressure; do not restore the original plot by undoing a victory.

BROKEN ASSUMPTIONPRESERVEMOVE THE CAMPAIGN
DeLuca was removed or killedThe summit, the Ear project, and the fight over custody.Use the Project Custodian and let Calderón, Isabella, a crown commissioner, or the controlling faction convene. Do not resurrect DeLuca’s authority.
Resa dies or cannot be recoveredHis three contradictions and the truth that the Ear listens inland.Split technical knowledge among Elena, notes, calibration marks, workers, and another engineer. No replacement understands everything.
Elena is freed earlyResa still faces pressure and the project still has momentum.Make Elena an active witness. Shift pressure to legal charges, other relatives, witnesses, or control of the record. Never kidnap her again to reset the plot.
The Ear is destroyedA repeatable pulse and at least one dangerous owner.Use a calibration plate, copied pattern, Resa’s memory, or Shatterstein’s interpretation. Act IV becomes a hunt for copies rather than the intact machine.
Albion takes the Ear earlyThe extraction crisis and route toward the Source.Turn Act V into pursuit or interception. Start Source Disequilibrium +2 and let the surviving scholar, signal record, or Clann warning point inland.
Melenko or the Legacy Anchor is absentVega’s loyalty and Montoya’s investigation.Use Melenko as a protected NPC, attach Vega’s promise to another named person, or remove the sacrifice question. Do not force a player into the role.
Vega is killed, arrested, or rejectedThe moon-affected crew and the cost of redemption.A first mate or survivor carries the crew dilemma. Another ally may open the extraction corridor, or the party must create it without rescue.
The Clann withdraw trust or become hostileThe Source route and the cost of colonial intrusion.They erase paths, withhold safe guidance, or strike both sides. Reach the Source through field signs or a surviving scholar at higher instability.
The party refuses to enter the SourceThe contradictory pulse and its regional consequence.Run Act VII as surface containment, interception, or evacuation. The manifestation occurs remotely or later and returns as a continuing threat. Do not force the descent.
DeLuca was removed or killed
PRESERVE
The summit, the Ear project, and the fight over custody.
MOVE THE CAMPAIGN
Use the Project Custodian and let Calderón, Isabella, a crown commissioner, or the controlling faction convene. Do not resurrect DeLuca’s authority.
Resa dies or cannot be recovered
PRESERVE
His three contradictions and the truth that the Ear listens inland.
MOVE THE CAMPAIGN
Split technical knowledge among Elena, notes, calibration marks, workers, and another engineer. No replacement understands everything.
Elena is freed early
PRESERVE
Resa still faces pressure and the project still has momentum.
MOVE THE CAMPAIGN
Make Elena an active witness. Shift pressure to legal charges, other relatives, witnesses, or control of the record. Never kidnap her again to reset the plot.
The Ear is destroyed
PRESERVE
A repeatable pulse and at least one dangerous owner.
MOVE THE CAMPAIGN
Use a calibration plate, copied pattern, Resa’s memory, or Shatterstein’s interpretation. Act IV becomes a hunt for copies rather than the intact machine.
Albion takes the Ear early
PRESERVE
The extraction crisis and route toward the Source.
MOVE THE CAMPAIGN
Turn Act V into pursuit or interception. Start Source Disequilibrium +2 and let the surviving scholar, signal record, or Clann warning point inland.
Melenko or the Legacy Anchor is absent
PRESERVE
Vega’s loyalty and Montoya’s investigation.
MOVE THE CAMPAIGN
Use Melenko as a protected NPC, attach Vega’s promise to another named person, or remove the sacrifice question. Do not force a player into the role.
Vega is killed, arrested, or rejected
PRESERVE
The moon-affected crew and the cost of redemption.
MOVE THE CAMPAIGN
A first mate or survivor carries the crew dilemma. Another ally may open the extraction corridor, or the party must create it without rescue.
The Clann withdraw trust or become hostile
PRESERVE
The Source route and the cost of colonial intrusion.
MOVE THE CAMPAIGN
They erase paths, withhold safe guidance, or strike both sides. Reach the Source through field signs or a surviving scholar at higher instability.
The party refuses to enter the Source
PRESERVE
The contradictory pulse and its regional consequence.
MOVE THE CAMPAIGN
Run Act VII as surface containment, interception, or evacuation. The manifestation occurs remotely or later and returns as a continuing threat. Do not force the descent.
Broken Route Rule

A lost object, dead NPC, exposed conspiracy, or rejected alliance changes who carries the next clue and what it costs. It never makes a previous player victory false.

✦
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Tales of Mar de Oro · Game Master's Guide · Johnny Crown · 7202 Post Sundering

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