Every location contains a public owner, a quiet owner, a witness, and a wrong move.
Canula Prime sits at the intersection of trade routes, military ambition, and a dense pre-Sundering field complex.
Boca Serena: Arrival Quarter
Boca Serena is the official city and principal harbor. Porto Sombra is its older dock district, sailors’ name, and political underbelly. Officials use Boca Serena when they want the city to sound governable. Workers, smugglers, and old families use Porto Sombra when they mean the place beneath the flags.
| LOCATION | PUBLIC OWNER | QUIET OWNER | USEFUL WITNESS | WRONG MOVE |
|---|---|---|---|---|
| Convener’s Residence | Convener’s administration | The host household; Isabella’s network if DeLuca remains | A servant who remembers who entered through the garden. | Assuming guests are the only people listening. |
| Conference Hall | Valdegracian protocol office | Delegation clerks and security chiefs | The copyist who sees every revision. | Making an accusation without protecting the clerk. |
| Rusty Anchor | A licensed tavern keeper | Dock gangs and information brokers | A server who recognizes the wrong uniform. | Starting a fight before learning who is watching. |
- PUBLIC OWNER
- Convener’s administration
- QUIET OWNER
- The host household; Isabella’s network if DeLuca remains
- USEFUL WITNESS
- A servant who remembers who entered through the garden.
- WRONG MOVE
- Assuming guests are the only people listening.
- PUBLIC OWNER
- Valdegracian protocol office
- QUIET OWNER
- Delegation clerks and security chiefs
- USEFUL WITNESS
- The copyist who sees every revision.
- WRONG MOVE
- Making an accusation without protecting the clerk.
- PUBLIC OWNER
- A licensed tavern keeper
- QUIET OWNER
- Dock gangs and information brokers
- USEFUL WITNESS
- A server who recognizes the wrong uniform.
- WRONG MOVE
- Starting a fight before learning who is watching.
Cartography adapted from "Continents and Archipelagos of the Herran Sea" by Kirdissir. Names and labels have been changed for Mar de Oro. Coastlines, islands, terrain, and overall composition remain the work of Kirdissir. No endorsement is implied.
| LOCATION | PUBLIC OWNER | QUIET OWNER | USEFUL WITNESS | WRONG MOVE |
|---|---|---|---|---|
| Harbor Chapel | Solarian mission | Montoya’s contacts and Heller drop route | A novice who copied a sealed note. | Treating sanctuary as ownership. |
| Exempt Warehouse | Customs service | Stroomdijk network | A night clerk keeping a private tally. | Burning the place before the inner room is opened. |
| Hidden Laboratory | Project Custodian’s office | Resa’s sabotage and guards’ divided loyalties | Elena Resa or the custodian’s current leverage. | Activating the Ear to prove it is dangerous. |
| Jungle Cut | No official owner | The Clann | A survivor who knows only one part of the route. | Bringing a mapmaker or military escort without consent. |
- PUBLIC OWNER
- Solarian mission
- QUIET OWNER
- Montoya’s contacts and Heller drop route
- USEFUL WITNESS
- A novice who copied a sealed note.
- WRONG MOVE
- Treating sanctuary as ownership.
- PUBLIC OWNER
- Customs service
- QUIET OWNER
- Stroomdijk network
- USEFUL WITNESS
- A night clerk keeping a private tally.
- WRONG MOVE
- Burning the place before the inner room is opened.
- PUBLIC OWNER
- Project Custodian’s office
- QUIET OWNER
- Resa’s sabotage and guards’ divided loyalties
- USEFUL WITNESS
- Elena Resa or the custodian’s current leverage.
- WRONG MOVE
- Activating the Ear to prove it is dangerous.
- PUBLIC OWNER
- No official owner
- QUIET OWNER
- The Clann
- USEFUL WITNESS
- A survivor who knows only one part of the route.
- WRONG MOVE
- Bringing a mapmaker or military escort without consent.
San Telmo Reference Map
San Telmo Plantation Estate and the inland Source route. The reconstructed Ear passage is sealed; use the Game Master’s Guide for the complete Adventure Zero set-piece.
Reusing San Telmo
Do not send the characters through the same chamber again unless their choices changed it. Use San Telmo as a contested site, legal exhibit, damaged access point, or battlefield location. The reconstructed Ear passage remains sealed. The Breathing Source is a separate inland complex reached by the jungle and cave approach and connected to San Telmo only through ancient field geometry.