A spoiler-free introduction that the Game Master may share before Session Zero.
Canula Prime stands between prosperous trade routes, old colonial claims, and a deeper history that no government fully understands. The recent San Telmo Incident exposed evidence of a buried listening chamber beneath a plantation estate. Officials call the crisis contained. Foreign delegations have arrived to decide what the island, its people, and its discoveries are worth.
What the Campaign Is About
What Your Character Knows
| PUBLIC FACT | WHAT PEOPLE DISAGREE ABOUT |
|---|---|
| San Telmo suffered a serious incident involving Éterlumin infrastructure. | Whether the chamber was an accident, an ancient machine, or evidence of a larger inland system. |
| The DeSauros mission represents Heller within a Valdegracian political framework. | Whether Heller seeks stability, leverage, independence of action, or all three. |
| Albion, Stroomdijk, Luminore, Valdegracia, and local interests have arrived for negotiations. | Which delegations know about covert operations already underway. |
| Trade and legal authority are the summit’s official subjects. | Whether the real auction concerns custody of people, proof, and access to the Source. |
- WHAT PEOPLE DISAGREE ABOUT
- Whether the chamber was an accident, an ancient machine, or evidence of a larger inland system.
- WHAT PEOPLE DISAGREE ABOUT
- Whether Heller seeks stability, leverage, independence of action, or all three.
- WHAT PEOPLE DISAGREE ABOUT
- Which delegations know about covert operations already underway.
- WHAT PEOPLE DISAGREE ABOUT
- Whether the real auction concerns custody of people, proof, and access to the Source.
Choose a Campaign Role
| ROLE | WHAT YOU BRING | A QUESTION TO ANSWER |
|---|---|---|
| Envoy or legal aide | Procedure, rhetoric, rank, and public access. | Which law do you still believe deserves obedience? |
| Naval officer or marine | Command, discipline, violence, and shipboard authority. | Whose order would you refuse in public? |
| Investigator or intelligence operative | Surveillance, documents, covert contacts, and inference. | Which earlier assignment still follows you? |
| Engineer, physician, or scholar | Technical knowledge, care, evidence, and specialist credibility. | What discovery would you refuse to weaponize? |
| Local guide, dockworker, or survivor | Routes, communities, memory, and practical legitimacy. | Who on Canula Prime expects you to protect them? |
| Free captain, smuggler, or privateer | Mobility, deniable access, criminal contacts, and flexible loyalty. | What debt can still alter your course? |
- WHAT YOU BRING
- Procedure, rhetoric, rank, and public access.
- A QUESTION TO ANSWER
- Which law do you still believe deserves obedience?
- WHAT YOU BRING
- Command, discipline, violence, and shipboard authority.
- A QUESTION TO ANSWER
- Whose order would you refuse in public?
- WHAT YOU BRING
- Surveillance, documents, covert contacts, and inference.
- A QUESTION TO ANSWER
- Which earlier assignment still follows you?
- WHAT YOU BRING
- Technical knowledge, care, evidence, and specialist credibility.
- A QUESTION TO ANSWER
- What discovery would you refuse to weaponize?
- WHAT YOU BRING
- Routes, communities, memory, and practical legitimacy.
- A QUESTION TO ANSWER
- Who on Canula Prime expects you to protect them?
- WHAT YOU BRING
- Mobility, deniable access, criminal contacts, and flexible loyalty.
- A QUESTION TO ANSWER
- What debt can still alter your course?
Session Zero Connections
Table Safety
The campaign may include colonial violence, forced labour, trafficking, coercion, imprisonment, wartime atrocities, transformation, and Source-related body horror. Establish lines, veils, and a pause or rewind tool before play.
Your Character in Six Lines
| PROMPT | YOUR ANSWER |
|---|---|
| Name and campaign role | |
| Public duty to the mission | |
| Private reason to remain on Canula Prime | |
| Person you trust | |
| Faction that already knows you | |
| Line you will not cross | |
| Question about San Telmo you need answered |
- YOUR ANSWER
- YOUR ANSWER
- YOUR ANSWER
- YOUR ANSWER
- YOUR ANSWER
- YOUR ANSWER
- YOUR ANSWER
Player Note
A strong campaign character has a reason to attend, a person to protect, a faction tie that can create pressure, and a boundary that makes success costly.