A desk guide with direct chapter and section references to the material needed at the table.
Session Preparation in Seven Lines
Act Desk Guide
| ACT | RUN THIS ACT | KEY PEOPLE | MAP / HANDOUT | TRACK |
|---|---|---|---|---|
| I | Import the ending. Protect a witness and reveal that the summit is an auction. | DeSauros; Montoya; Project Custodian | Chapter XXVI: Campaign Maps; Chapter XVIII: Handouts / Handout: Resa’s Three Contradictions | Custodian; Negotiations |
| II | Choose Heller’s posture. Expose exemptions, contradictions, and the first disappearance. | Lysander; Juliette; van der Zee | Chapter XXVI: Campaign Maps / The Summit District; Chapter XXVIII: Glossary and Handout Pack / Handout: Stroomdijk Cargo Exemption | Negotiations; Traffickers |
| III | Break the route. Protect captives, Marina, and the public case at the same time. | Lukas; Marina; Smit; de Vries | Chapter XXVI: Campaign Maps; Chapter XXVIII: Glossary and Handout Pack / Handout: Shadowed Tide Message | Traffickers; faction status |
| IV | Reach the Ear. Free the leverage and decide whether to copy, move, destroy, or expose it. | Resa; Elena; Project Custodian | Chapter XXVI: Campaign Maps / Plantation and Source Region; Chapter XVIII: Handouts / Handout: Resa’s Three Contradictions | Custodian; Source |
| V | Hold the signal chain. Contest the landings, laboratory, and extraction corridor. | Drake; Van Rijn; Vega | Chapter XXVI: Campaign Maps / Wolfhound Engagement Zone; Chapter XXVIII: Glossary and Handout Pack / Handout: Albion Field Order | Chapter XII: Act V — Wolf in the Clouds / Battle Clocks |
| VI | Earn the inland route. Survive the kill zone, preserve proof, and win Clann trust. | Clann elder; Albion sergeant; Vega | Chapter XXVI: Campaign Maps / Plantation and Source Region; Chapter XVIII: Handouts / Handout: The Soldier’s Journal | Clann; Vega |
| VII | Read the chamber. Reduce contradiction and survive the correction made physical. | Legacy Anchor; Vega; the Clann | Chapter XXVI: Campaign Maps / Plantation and Source Region; Chapter XIV: Act VII — The Breathing Source / The Source Beast | Source Disequilibrium |
| VIII | Settle the truth. Resolve safety, proof, access, publication, and the immediate cost. | Calderón; Montoya; all delegations | Chapter XXVI: Campaign Maps / The Summit District; Chapter XV: Act VIII — The Price of Fortune / Ending Matrix | Credible pending faction consequence |
- RUN THIS ACT
- Import the ending. Protect a witness and reveal that the summit is an auction.
- KEY PEOPLE
- DeSauros; Montoya; Project Custodian
- MAP / HANDOUT
- Chapter XXVI: Campaign Maps; Chapter XVIII: Handouts / Handout: Resa’s Three Contradictions
- TRACK
- Custodian; Negotiations
- RUN THIS ACT
- Choose Heller’s posture. Expose exemptions, contradictions, and the first disappearance.
- KEY PEOPLE
- Lysander; Juliette; van der Zee
- MAP / HANDOUT
- Chapter XXVI: Campaign Maps / The Summit District; Chapter XXVIII: Glossary and Handout Pack / Handout: Stroomdijk Cargo Exemption
- TRACK
- Negotiations; Traffickers
- RUN THIS ACT
- Break the route. Protect captives, Marina, and the public case at the same time.
- KEY PEOPLE
- Lukas; Marina; Smit; de Vries
- MAP / HANDOUT
- Chapter XXVI: Campaign Maps; Chapter XXVIII: Glossary and Handout Pack / Handout: Shadowed Tide Message
- TRACK
- Traffickers; faction status
- RUN THIS ACT
- Reach the Ear. Free the leverage and decide whether to copy, move, destroy, or expose it.
- KEY PEOPLE
- Resa; Elena; Project Custodian
- MAP / HANDOUT
- Chapter XXVI: Campaign Maps / Plantation and Source Region; Chapter XVIII: Handouts / Handout: Resa’s Three Contradictions
- TRACK
- Custodian; Source
- RUN THIS ACT
- Hold the signal chain. Contest the landings, laboratory, and extraction corridor.
- KEY PEOPLE
- Drake; Van Rijn; Vega
- RUN THIS ACT
- Earn the inland route. Survive the kill zone, preserve proof, and win Clann trust.
- KEY PEOPLE
- Clann elder; Albion sergeant; Vega
- MAP / HANDOUT
- Chapter XXVI: Campaign Maps / Plantation and Source Region; Chapter XVIII: Handouts / Handout: The Soldier’s Journal
- TRACK
- Clann; Vega
- RUN THIS ACT
- Read the chamber. Reduce contradiction and survive the correction made physical.
- KEY PEOPLE
- Legacy Anchor; Vega; the Clann
- MAP / HANDOUT
- Chapter XXVI: Campaign Maps / Plantation and Source Region; Chapter XIV: Act VII — The Breathing Source / The Source Beast
- TRACK
- Source Disequilibrium
- RUN THIS ACT
- Settle the truth. Resolve safety, proof, access, publication, and the immediate cost.
- KEY PEOPLE
- Calderón; Montoya; all delegations
- MAP / HANDOUT
- Chapter XXVI: Campaign Maps / The Summit District; Chapter XV: Act VIII — The Price of Fortune / Ending Matrix
- TRACK
- Credible pending faction consequence
Full procedures: Chapter VI: The Campaign Spine • Chapter IV: Factions in Motion • Chapter V: Campaign Clocks and Leverage • Chapter XXV: Campaign Worksheets
Npc & Pressure Index
Find the person, first move, and active pressure without leaving the table.
Named Characters at a Glance
| NAME | FACTION / ROLE | BEST USED FOR | FIRST ACT | DETAIL |
|---|---|---|---|---|
| Huan DeSauros | Heller chief negotiator | Objective, authority, and warning before a public crisis. | I | Chapter VII: Running the Negotiations / DeSauros Delegation |
| Isabella "Izzy" Ferraro | Heller trade adviser | Numbers, routes, tariffs, insurance, and evidence discipline. | I | Chapter VII: Running the Negotiations / DeSauros Delegation |
| Rafael "Rafa" Morales | Heller legal adviser | Jurisdiction, custody plans, and exact concessions. | I | Chapter VII: Running the Negotiations / DeSauros Delegation |
| Arturo DeLuca | Project Custodian | A polished offer followed by coercion or retaliation. | I | Chapter XVI: Power Players |
| Isabella DeLuca | Canula household | Social access and the quiet movement of a witness. | I-II | Chapter XVI: Power Players |
| Marina DeLuca | Shadowed Tide source | A schedule, key, guest list, and dangerous inside route. | II-III | Chapter XVI: Power Players |
| Lorenzo Montoya | Inquisitor | Sanctuary, inquiry, testimony, and proof he can defend. | I | Chapter XVI: Power Players |
| Esteban Calderón | Valdegracian admiral | Escalation, lawful force, civilian safety, and naval support. | I/VIII | Chapter XVI: Power Players |
| Edmund Lysander | Albion ambassador | A truthful half-offer designed to protect deniability. | II | Chapter XVI: Power Players |
| Helena Drake | Albion covert commander | Professional respect, target identification, and extraction. | II/V | Chapter XVI: Power Players |
| Willem van der Zee | Stroomdijk envoy | A legal compromise that quietly preserves the route. | II | Chapter XVI: Power Players |
| Henrik Smit | Trafficking network | Move people first, then burn the paper. | II-III | Chapter XVI: Power Players |
| Clara de Vries | Stroomdijk attaché | Turn culture and hospitality into surveillance. | II-III | Chapter XVI: Power Players |
| Juliette Armand | Luminore attaché | Public support for one local protection, with a price. | II | Chapter XVI: Power Players |
| Emilio Resa | Engineer | Technical truth traded for protection. | I/IV | Chapter XVI: Power Players |
| Elena Resa | Witness | Names, times, visitors, and the chain of coercion. | III-IV | Chapter XVI: Power Players |
| Lukas Van Rijn | Shadowed Tide leader | A rescue operation before any ideological speech. | III | Chapter XVI: Power Players |
| Lucian Vega | Moon-affected captain | Save the wrong person for the right reason; demand a meeting. | V-VII | Chapter XVI: Power Players |
- FACTION / ROLE
- Heller chief negotiator
- BEST USED FOR
- Objective, authority, and warning before a public crisis.
- FIRST ACT
- I
- FACTION / ROLE
- Heller trade adviser
- BEST USED FOR
- Numbers, routes, tariffs, insurance, and evidence discipline.
- FIRST ACT
- I
- FACTION / ROLE
- Heller legal adviser
- BEST USED FOR
- Jurisdiction, custody plans, and exact concessions.
- FIRST ACT
- I
- FACTION / ROLE
- Project Custodian
- BEST USED FOR
- A polished offer followed by coercion or retaliation.
- FIRST ACT
- I
- FACTION / ROLE
- Canula household
- BEST USED FOR
- Social access and the quiet movement of a witness.
- FIRST ACT
- I-II
- FACTION / ROLE
- Shadowed Tide source
- BEST USED FOR
- A schedule, key, guest list, and dangerous inside route.
- FIRST ACT
- II-III
- FACTION / ROLE
- Inquisitor
- BEST USED FOR
- Sanctuary, inquiry, testimony, and proof he can defend.
- FIRST ACT
- I
- FACTION / ROLE
- Valdegracian admiral
- BEST USED FOR
- Escalation, lawful force, civilian safety, and naval support.
- FIRST ACT
- I/VIII
- FACTION / ROLE
- Albion ambassador
- BEST USED FOR
- A truthful half-offer designed to protect deniability.
- FIRST ACT
- II
- FACTION / ROLE
- Albion covert commander
- BEST USED FOR
- Professional respect, target identification, and extraction.
- FIRST ACT
- II/V
- FACTION / ROLE
- Stroomdijk envoy
- BEST USED FOR
- A legal compromise that quietly preserves the route.
- FIRST ACT
- II
- FACTION / ROLE
- Trafficking network
- BEST USED FOR
- Move people first, then burn the paper.
- FIRST ACT
- II-III
- FACTION / ROLE
- Stroomdijk attaché
- BEST USED FOR
- Turn culture and hospitality into surveillance.
- FIRST ACT
- II-III
- FACTION / ROLE
- Luminore attaché
- BEST USED FOR
- Public support for one local protection, with a price.
- FIRST ACT
- II
- FACTION / ROLE
- Engineer
- BEST USED FOR
- Technical truth traded for protection.
- FIRST ACT
- I/IV
- FACTION / ROLE
- Witness
- BEST USED FOR
- Names, times, visitors, and the chain of coercion.
- FIRST ACT
- III-IV
- FACTION / ROLE
- Shadowed Tide leader
- BEST USED FOR
- A rescue operation before any ideological speech.
- FIRST ACT
- III
- FACTION / ROLE
- Moon-affected captain
- BEST USED FOR
- Save the wrong person for the right reason; demand a meeting.
- FIRST ACT
- V-VII