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Part V · Conversion Packs

Chapter XXIII

Quick Reference

Cross-system reminders for the table.

A desk guide with direct chapter and section references to the material needed at the table.

Session Preparation in Seven Lines

  • Which faction gained most from the previous session?
  • Which faction was ignored, and what did it do off-screen?
  • Which clock becomes visible first?
  • What clue can be found in three places?
  • Who is the useful witness, and what does protection cost?
  • What wrong move looks easiest?
  • What choice still matters if every roll succeeds?
  • Act Desk Guide

    ACTRUN THIS ACTKEY PEOPLEMAP / HANDOUTTRACK
    IImport the ending. Protect a witness and reveal that the summit is an auction.DeSauros; Montoya; Project CustodianChapter XXVI: Campaign Maps; Chapter XVIII: Handouts / Handout: Resa’s Three ContradictionsCustodian; Negotiations
    IIChoose Heller’s posture. Expose exemptions, contradictions, and the first disappearance.Lysander; Juliette; van der ZeeChapter XXVI: Campaign Maps / The Summit District; Chapter XXVIII: Glossary and Handout Pack / Handout: Stroomdijk Cargo ExemptionNegotiations; Traffickers
    IIIBreak the route. Protect captives, Marina, and the public case at the same time.Lukas; Marina; Smit; de VriesChapter XXVI: Campaign Maps; Chapter XXVIII: Glossary and Handout Pack / Handout: Shadowed Tide MessageTraffickers; faction status
    IVReach the Ear. Free the leverage and decide whether to copy, move, destroy, or expose it.Resa; Elena; Project CustodianChapter XXVI: Campaign Maps / Plantation and Source Region; Chapter XVIII: Handouts / Handout: Resa’s Three ContradictionsCustodian; Source
    VHold the signal chain. Contest the landings, laboratory, and extraction corridor.Drake; Van Rijn; VegaChapter XXVI: Campaign Maps / Wolfhound Engagement Zone; Chapter XXVIII: Glossary and Handout Pack / Handout: Albion Field OrderChapter XII: Act V — Wolf in the Clouds / Battle Clocks
    VIEarn the inland route. Survive the kill zone, preserve proof, and win Clann trust.Clann elder; Albion sergeant; VegaChapter XXVI: Campaign Maps / Plantation and Source Region; Chapter XVIII: Handouts / Handout: The Soldier’s JournalClann; Vega
    VIIRead the chamber. Reduce contradiction and survive the correction made physical.Legacy Anchor; Vega; the ClannChapter XXVI: Campaign Maps / Plantation and Source Region; Chapter XIV: Act VII — The Breathing Source / The Source BeastSource Disequilibrium
    VIIISettle the truth. Resolve safety, proof, access, publication, and the immediate cost.Calderón; Montoya; all delegationsChapter XXVI: Campaign Maps / The Summit District; Chapter XV: Act VIII — The Price of Fortune / Ending MatrixCredible pending faction consequence
    I
    RUN THIS ACT
    Import the ending. Protect a witness and reveal that the summit is an auction.
    KEY PEOPLE
    DeSauros; Montoya; Project Custodian
    MAP / HANDOUT
    Chapter XXVI: Campaign Maps; Chapter XVIII: Handouts / Handout: Resa’s Three Contradictions
    TRACK
    Custodian; Negotiations
    II
    RUN THIS ACT
    Choose Heller’s posture. Expose exemptions, contradictions, and the first disappearance.
    KEY PEOPLE
    Lysander; Juliette; van der Zee
    MAP / HANDOUT
    Chapter XXVI: Campaign Maps / The Summit District; Chapter XXVIII: Glossary and Handout Pack / Handout: Stroomdijk Cargo Exemption
    TRACK
    Negotiations; Traffickers
    III
    RUN THIS ACT
    Break the route. Protect captives, Marina, and the public case at the same time.
    KEY PEOPLE
    Lukas; Marina; Smit; de Vries
    MAP / HANDOUT
    Chapter XXVI: Campaign Maps; Chapter XXVIII: Glossary and Handout Pack / Handout: Shadowed Tide Message
    TRACK
    Traffickers; faction status
    IV
    RUN THIS ACT
    Reach the Ear. Free the leverage and decide whether to copy, move, destroy, or expose it.
    KEY PEOPLE
    Resa; Elena; Project Custodian
    MAP / HANDOUT
    Chapter XXVI: Campaign Maps / Plantation and Source Region; Chapter XVIII: Handouts / Handout: Resa’s Three Contradictions
    TRACK
    Custodian; Source
    V
    RUN THIS ACT
    Hold the signal chain. Contest the landings, laboratory, and extraction corridor.
    KEY PEOPLE
    Drake; Van Rijn; Vega
    MAP / HANDOUT
    Chapter XXVI: Campaign Maps / Wolfhound Engagement Zone; Chapter XXVIII: Glossary and Handout Pack / Handout: Albion Field Order
    TRACK
    Chapter XII: Act V — Wolf in the Clouds / Battle Clocks
    VI
    RUN THIS ACT
    Earn the inland route. Survive the kill zone, preserve proof, and win Clann trust.
    KEY PEOPLE
    Clann elder; Albion sergeant; Vega
    MAP / HANDOUT
    Chapter XXVI: Campaign Maps / Plantation and Source Region; Chapter XVIII: Handouts / Handout: The Soldier’s Journal
    TRACK
    Clann; Vega
    VII
    RUN THIS ACT
    Read the chamber. Reduce contradiction and survive the correction made physical.
    KEY PEOPLE
    Legacy Anchor; Vega; the Clann
    MAP / HANDOUT
    Chapter XXVI: Campaign Maps / Plantation and Source Region; Chapter XIV: Act VII — The Breathing Source / The Source Beast
    TRACK
    Source Disequilibrium
    VIII
    RUN THIS ACT
    Settle the truth. Resolve safety, proof, access, publication, and the immediate cost.
    KEY PEOPLE
    Calderón; Montoya; all delegations
    MAP / HANDOUT
    Chapter XXVI: Campaign Maps / The Summit District; Chapter XV: Act VIII — The Price of Fortune / Ending Matrix
    TRACK
    Credible pending faction consequence

    Full procedures: Chapter VI: The Campaign Spine • Chapter IV: Factions in Motion • Chapter V: Campaign Clocks and Leverage • Chapter XXV: Campaign Worksheets

    Npc & Pressure Index

    Find the person, first move, and active pressure without leaving the table.

    Named Characters at a Glance

    NAMEFACTION / ROLEBEST USED FORFIRST ACTDETAIL
    Huan DeSaurosHeller chief negotiatorObjective, authority, and warning before a public crisis.IChapter VII: Running the Negotiations / DeSauros Delegation
    Isabella "Izzy" FerraroHeller trade adviserNumbers, routes, tariffs, insurance, and evidence discipline.IChapter VII: Running the Negotiations / DeSauros Delegation
    Rafael "Rafa" MoralesHeller legal adviserJurisdiction, custody plans, and exact concessions.IChapter VII: Running the Negotiations / DeSauros Delegation
    Arturo DeLucaProject CustodianA polished offer followed by coercion or retaliation.IChapter XVI: Power Players
    Isabella DeLucaCanula householdSocial access and the quiet movement of a witness.I-IIChapter XVI: Power Players
    Marina DeLucaShadowed Tide sourceA schedule, key, guest list, and dangerous inside route.II-IIIChapter XVI: Power Players
    Lorenzo MontoyaInquisitorSanctuary, inquiry, testimony, and proof he can defend.IChapter XVI: Power Players
    Esteban CalderónValdegracian admiralEscalation, lawful force, civilian safety, and naval support.I/VIIIChapter XVI: Power Players
    Edmund LysanderAlbion ambassadorA truthful half-offer designed to protect deniability.IIChapter XVI: Power Players
    Helena DrakeAlbion covert commanderProfessional respect, target identification, and extraction.II/VChapter XVI: Power Players
    Willem van der ZeeStroomdijk envoyA legal compromise that quietly preserves the route.IIChapter XVI: Power Players
    Henrik SmitTrafficking networkMove people first, then burn the paper.II-IIIChapter XVI: Power Players
    Clara de VriesStroomdijk attachéTurn culture and hospitality into surveillance.II-IIIChapter XVI: Power Players
    Juliette ArmandLuminore attachéPublic support for one local protection, with a price.IIChapter XVI: Power Players
    Emilio ResaEngineerTechnical truth traded for protection.I/IVChapter XVI: Power Players
    Elena ResaWitnessNames, times, visitors, and the chain of coercion.III-IVChapter XVI: Power Players
    Lukas Van RijnShadowed Tide leaderA rescue operation before any ideological speech.IIIChapter XVI: Power Players
    Lucian VegaMoon-affected captainSave the wrong person for the right reason; demand a meeting.V-VIIChapter XVI: Power Players
    Huan DeSauros
    FACTION / ROLE
    Heller chief negotiator
    BEST USED FOR
    Objective, authority, and warning before a public crisis.
    FIRST ACT
    I
    DETAIL
    Chapter VII: Running the Negotiations / DeSauros Delegation
    Isabella "Izzy" Ferraro
    FACTION / ROLE
    Heller trade adviser
    BEST USED FOR
    Numbers, routes, tariffs, insurance, and evidence discipline.
    FIRST ACT
    I
    DETAIL
    Chapter VII: Running the Negotiations / DeSauros Delegation
    Rafael "Rafa" Morales
    FACTION / ROLE
    Heller legal adviser
    BEST USED FOR
    Jurisdiction, custody plans, and exact concessions.
    FIRST ACT
    I
    DETAIL
    Chapter VII: Running the Negotiations / DeSauros Delegation
    Arturo DeLuca
    FACTION / ROLE
    Project Custodian
    BEST USED FOR
    A polished offer followed by coercion or retaliation.
    FIRST ACT
    I
    DETAIL
    Chapter XVI: Power Players
    Isabella DeLuca
    FACTION / ROLE
    Canula household
    BEST USED FOR
    Social access and the quiet movement of a witness.
    FIRST ACT
    I-II
    DETAIL
    Chapter XVI: Power Players
    Marina DeLuca
    FACTION / ROLE
    Shadowed Tide source
    BEST USED FOR
    A schedule, key, guest list, and dangerous inside route.
    FIRST ACT
    II-III
    DETAIL
    Chapter XVI: Power Players
    Lorenzo Montoya
    FACTION / ROLE
    Inquisitor
    BEST USED FOR
    Sanctuary, inquiry, testimony, and proof he can defend.
    FIRST ACT
    I
    DETAIL
    Chapter XVI: Power Players
    Esteban Calderón
    FACTION / ROLE
    Valdegracian admiral
    BEST USED FOR
    Escalation, lawful force, civilian safety, and naval support.
    FIRST ACT
    I/VIII
    DETAIL
    Chapter XVI: Power Players
    Edmund Lysander
    FACTION / ROLE
    Albion ambassador
    BEST USED FOR
    A truthful half-offer designed to protect deniability.
    FIRST ACT
    II
    DETAIL
    Chapter XVI: Power Players
    Helena Drake
    FACTION / ROLE
    Albion covert commander
    BEST USED FOR
    Professional respect, target identification, and extraction.
    FIRST ACT
    II/V
    DETAIL
    Chapter XVI: Power Players
    Willem van der Zee
    FACTION / ROLE
    Stroomdijk envoy
    BEST USED FOR
    A legal compromise that quietly preserves the route.
    FIRST ACT
    II
    DETAIL
    Chapter XVI: Power Players
    Henrik Smit
    FACTION / ROLE
    Trafficking network
    BEST USED FOR
    Move people first, then burn the paper.
    FIRST ACT
    II-III
    DETAIL
    Chapter XVI: Power Players
    Clara de Vries
    FACTION / ROLE
    Stroomdijk attaché
    BEST USED FOR
    Turn culture and hospitality into surveillance.
    FIRST ACT
    II-III
    DETAIL
    Chapter XVI: Power Players
    Juliette Armand
    FACTION / ROLE
    Luminore attaché
    BEST USED FOR
    Public support for one local protection, with a price.
    FIRST ACT
    II
    DETAIL
    Chapter XVI: Power Players
    Emilio Resa
    FACTION / ROLE
    Engineer
    BEST USED FOR
    Technical truth traded for protection.
    FIRST ACT
    I/IV
    DETAIL
    Chapter XVI: Power Players
    Elena Resa
    FACTION / ROLE
    Witness
    BEST USED FOR
    Names, times, visitors, and the chain of coercion.
    FIRST ACT
    III-IV
    DETAIL
    Chapter XVI: Power Players
    Lukas Van Rijn
    FACTION / ROLE
    Shadowed Tide leader
    BEST USED FOR
    A rescue operation before any ideological speech.
    FIRST ACT
    III
    DETAIL
    Chapter XVI: Power Players
    Lucian Vega
    FACTION / ROLE
    Moon-affected captain
    BEST USED FOR
    Save the wrong person for the right reason; demand a meeting.
    FIRST ACT
    V-VII
    DETAIL
    Chapter XVI: Power Players

    Clock Triggers at a Glance

  • Custodian completes the Ear: Resa isolated, delay, records recovered.
  • Albion Covert Command Identifies the Asset: Evidence displayed, Heller signals used, Vega contacted.
  • Albion Delegation Loses Control (4 segments): Public evidence surfaces, Drake acts without approval, or cut-off troops are identified.
  • Traffickers erase the route: Noisy raid, accusation, or witness disappearance.
  • Negotiations collapse: Failed accusation, public violence, or humiliation.
  • Clann withdraw trust: Maps exposed, soldiers brought inland, graves treated as property.
  • Vega loses control: Lunar threshold, crew loss, or threat to the Legacy Anchor.
  • Source Disequilibrium: Transmission, burial disturbance, or contradictory commands.
  • ✦
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