Skip to content
Mar de Oro
  • Start Here
  • How Mar de Oro Plays
  • About
  • ResourcesCommunity Review
GM Guide · Mar de Oro
Restricted · For the GMHome
HubAdventuresCampaignToolsSession PrepResources
Canula Prime — campaign map plate
Part VI · Play Materials

Chapter XXVI

Campaign Maps

Canula Prime and its four operating theatres.

GM·Campaign·All chapters
Canula Prime — campaign map plate

Cartographic references for the harbor, summit, inland expedition, and the battle above Canula Prime.

Boca Serena: Arrival Quarter

  • 1 Outer Docks
  • 2 Customs House
  • 3 Bonded Warehouses
  • 4 Harbormaster's Office
  • 5 Delegation Inn
  • 6 Plaza of Rebury
  • 7 Governor's Annex
  • 8 Montoya's Chapel
  • 9 Evidence Berth
  • 10 Fish Market
  • 11 North Gate Road
  • 12 Patrol Post
  • Boca Serena is the first face of Canula Prime. Trade, law, and rumor crowd its docks while every arrival is measured, recorded, and watched.

    Use the harbor map to track arrivals, inspections, witnesses, legal access, and covert routes through Boca Serena.

    The Evidence Berth holds seized wreckage, manifests, and material recovered after San Telmo; it is not the San Telmo site.

    The Summit District

    Protocol governs the front doors. Secrets move through service lanes, archives, gardens, guest wings, and guarded annexes.

    Plantation and Source Region

    The plantation, jungle approaches, laboratory road, and Source cave form one connected expedition area. Map key 13 marks the sealed reconstructed Ear passage. The active Ear remains at the estate laboratory, while the true Source lies inland and vents Éterlumin gas under pressure. No crystals exist here.

    Wolfhound Engagement Zone

    Van Rijn’s Justicar-class ship fixes Vigilant, Spectre, Crown’s Whisper, and Daggerfall while the Albion sloops move toward their landing zones. Black Thorn shadows the force, and Wolfhound, Lucian Vega’s Justicar-class privateer, closes from behind. Use the marked vectors, cloud cover, landing routes, signals, and retreat corridors as real spatial choices.

    ✦
    Previous · Ch XXVCampaign Worksheets
    Next · Ch XXVIIRewards and Lasting Assets
    ← All chapters

    For the Game Master's eyes

    Tales of Mar de Oro · Game Master's Guide · Johnny Crown · 7202 Post Sundering

    Restricted · For the Game Master

    Mar de Oro Game Master Area

    This is the Game Master side of Tales of Mar de Oro: campaign chapters, session preparation tools, and running guidance for the Golden Sea. It is open to anyone, but it is written for the person behind the screen.

    Campaign spoiler warning: the material past this point includes faction secrets, hidden truths, and the sequence of events behind the campaign. Reading it as a player will hollow out surprises the setting depends on.

    Spoiler-free GM resources you can open without entering: Mar de Oro GM Tables and new Game Master onboarding.

    Return to player material

    7202 Post Sundering · Johnny Crown