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AppendixGM Only

Quick Reference for the GM

Use this when the table is waiting and the sea has already turned.

Core GM rules

  • Every adventure has a visible mission, a faction conflict, and a deeper danger.
  • Every important faction acts even when ignored.
  • Éterlumin is dangerous because it is responsive, volatile, pressured, and poorly understood, not because it is poison.
  • The Solarian Church can fear, bless, quarantine, investigate, and condemn Éterlumin, but does not truly understand source chamber science this age.
  • Airship battles should change position, condition, or command every exchange.
  • Canula Prime is beautiful from a distance and dangerous up close.
  • Victories should create leverage and responsibility, not erase pressure.

Fast scene builder

StepPrompt
1Where are the characters? Add one sensory detail: heat, salt, brass, wet stone, rope, bells, cloud, smoke.
2What do they want right now? Name the visible mission.
3Who else wants this scene to end differently? Name one faction or NPC.
4What hidden pressure is present? Éterlumin, source geometry, law, spies, debt, storm, or Church authority.
5What changes if the players leave without acting? Advance one clock or move one NPC.

Names on the fly (d12)

d12Name
1Esteban Lira
2Maribel Arocha
3Tomas Keel
4Nuala Sayer
5Joren Voss
6Ilena Varro
7Mateo Rivas
8Serafina Veyra
9Alvaro Renck
10Rafael Doss
11Amalia de Luz
12Roland Ash

Closing note

The Golden Sea is a campaign engine because every local choice has a route outward. A dockside favor becomes a ledger debt. A ledger debt becomes a ship movement. A ship movement becomes a diplomatic lie. A diplomatic lie becomes a battle under cloud. Let the characters matter. Let the world resist. Let the truth be useful, dangerous, and never cheap.

Campaign Paths After Canula PrimeRunning the Campaign at the Table

For the Game Master's eyes

Tales of Mar de Oro · Game Master's Guide · Johnny Crown · 7202 Post Sundering

Restricted · For the Game Master

Mar de Oro Game Master Area

This is the Game Master side of Tales of Mar de Oro: campaign chapters, session preparation tools, and running guidance for the Golden Sea. It is open to anyone, but it is written for the person behind the screen.

Campaign spoiler warning: the material past this point includes faction secrets, hidden truths, and the sequence of events behind the campaign. Reading it as a player will hollow out surprises the setting depends on.

Spoiler-free GM resources you can open without entering: Mar de Oro GM Tables and new Game Master onboarding.

Return to player material

7202 Post Sundering · Johnny Crown