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Chapter XIVGM Only

Campaign Paths After Canula Prime

The crisis ends. The consequences sail.

Canula Prime should not end with the world unchanged. Even if the chamber is silenced and the harbor calms, the players have touched a conflict larger than the island. Use one or more of these paths to continue the campaign.

PathTriggerCentral question
The Albion War PathAlbion chooses speed over deniability and begins a broader disruption campaign.Which truth will justify the next war?
The Duchy of Heller Secret PathDuchy of Heller's hidden strength becomes relevant, tempting, and dangerous.Can Duchy of Heller survive if everyone learns what it has built?
The Church PathThe Solarian Church sends Inquisitors and Solaris to contain spiritual and political fallout.Can an institution protect a truth it does not understand?
The Ancient Systems PathThe Canula chamber points toward other source sites across the Golden Sea.Are the old systems waking because people found them, or because the age is ready to break?
The Independence PathLocal groups use the crisis as proof that empire endangers the island.Can liberation survive foreign exploitation and internal division?
The Free Captain PathThe players become privateers, smugglers, escorts, or deniable agents.How much freedom can be bought before someone owns the bill?

Choosing a next arc

Choose the path that follows the players' strongest choice. If they protected witnesses, move toward Church or Independence. If they relied on Duchy of Heller, move toward Duchy of Heller Secret. If Albion escaped, move toward war. If they became obsessed with the chamber, move toward Ancient Systems. If they took payment and kept moving, give them the Free Captain Path and let old choices find them in the next port.

The Éterlumin EconomyQuick Reference for the GM

For the Game Master's eyes

Tales of Mar de Oro · Game Master's Guide · Johnny Crown · 7202 Post Sundering

Restricted · For the Game Master

Mar de Oro Game Master Area

This is the Game Master side of Tales of Mar de Oro: campaign chapters, session preparation tools, and running guidance for the Golden Sea. It is open to anyone, but it is written for the person behind the screen.

Campaign spoiler warning: the material past this point includes faction secrets, hidden truths, and the sequence of events behind the campaign. Reading it as a player will hollow out surprises the setting depends on.

Spoiler-free GM resources you can open without entering: Mar de Oro GM Tables and new Game Master onboarding.

Return to player material

7202 Post Sundering · Johnny Crown