Running This Act
- GM Goal
- Run the Source as a responsive physical system whose behaviour the players can observe and learn, not as a conventional magical dungeon or a mandatory boss fight.
- What Must Surface
- The Source is trying to correct around incompatible signals, and the eventual manifestation is a failed correction made physical.
- Keep Pressure Moving
- The Quiet, Listening, Answering, Contradicting, and Rupturing states, together with Source Disequilibrium.
- Active Clocks
- Source Disequilibrium — contradictory commands and resonance manipulation drive the final crisis.
- Vega Loses Control — a lunar threshold or a threat to the Legacy Anchor advances it here too.
- The Clann Withdraw Trust — treating the chamber as property closes the route behind the party.
- Likely Faction Moves
- The Clann intervene to prevent ownership, mapping, or extraction.
- Surviving Albion operatives attempt to claim, record, or sabotage what is found.
- Vega pursues any path that reads as a cure, whatever it costs his crew.
- Delegations and their agents wait for a return with proof, and treat anyone leaving the chamber as leverage.
- Move On When
- The manifestation occurs and the characters survive, redirect, contain, understand, or otherwise resolve the immediate Source crisis well enough to leave with truth or evidence that no faction can fully own.
Required truths, not required scenes. When a player choice removes a default assumption, use When the Expected Route Breaks
Preparing the next session? Open the Seven-Line Session Prep guide
The cave does not hate the characters. It is trying to make their contradictions fit.
Source Principles
Instability States
| STATE | SIGNS | GM MOVE |
|---|---|---|
| Quiet | Warm stone, slow vents, delayed echoes. | Reveal a pattern and allow safe experiment. |
| Listening | The cave repeats names, rhythms, or movement. | Answer the strongest signal after six heartbeats. |
| Answering | Objects warm, gas moves against gravity, memories become visible. | Make a partial response physical and advance a personal consequence. |
| Contradicting | Two patterns repeat at once; geometry refuses a single direction. | Advance Source Disequilibrium and force a choice between incompatible goods. |
| Rupturing | Pressure has no clear outlet; matter begins forming from the correction. | Manifest the entity at the strength earned by previous choices. |
- SIGNS
- Warm stone, slow vents, delayed echoes.
- GM MOVE
- Reveal a pattern and allow safe experiment.
- SIGNS
- The cave repeats names, rhythms, or movement.
- GM MOVE
- Answer the strongest signal after six heartbeats.
- SIGNS
- Objects warm, gas moves against gravity, memories become visible.
- GM MOVE
- Make a partial response physical and advance a personal consequence.
- SIGNS
- Two patterns repeat at once; geometry refuses a single direction.
- GM MOVE
- Advance Source Disequilibrium and force a choice between incompatible goods.
- SIGNS
- Pressure has no clear outlet; matter begins forming from the correction.
- GM MOVE
- Manifest the entity at the strength earned by previous choices.
The Chambers
| CHAMBER | PRESSURE | SAFE / MEANINGFUL MOVES |
|---|---|---|
| I. Hall of Whispers | Burial alcoves and collapsing floor pockets vent inert gas. Lost objects appear to individual characters. | Observe who is being answered; lower instability by leaving the object, naming the loss, or carrying it without claiming it as real. |
| II. Passage of the Shamans | Narrow ledges cross gas vents. Defensive echoes take the shape of remembered attackers. | Move in rhythm with the vents, protect the dead, and avoid violent resonance forcing. |
| III. The Living Echo | A frightened juvenile creature has condensed from an incomplete response. | Calm, guide, or ignore it. Violence teaches the Source that fear is the correct shape. |
| IV. Chamber of Measure | Glyphs and pressure marks repeat the cave’s harmonic. The hallucinated object can stabilize one beat. | Synchronize movement, sound, and breath; sacrifice certainty rather than treasure. |
| V. The Source | The true chamber receives the Ear’s pulse and another active reference. | Choose which signal to interrupt, who carries the backlash, and what truth may remain in the world. |
- PRESSURE
- Burial alcoves and collapsing floor pockets vent inert gas. Lost objects appear to individual characters.
- SAFE / MEANINGFUL MOVES
- Observe who is being answered; lower instability by leaving the object, naming the loss, or carrying it without claiming it as real.
- PRESSURE
- Narrow ledges cross gas vents. Defensive echoes take the shape of remembered attackers.
- SAFE / MEANINGFUL MOVES
- Move in rhythm with the vents, protect the dead, and avoid violent resonance forcing.
- PRESSURE
- A frightened juvenile creature has condensed from an incomplete response.
- SAFE / MEANINGFUL MOVES
- Calm, guide, or ignore it. Violence teaches the Source that fear is the correct shape.
- PRESSURE
- Glyphs and pressure marks repeat the cave’s harmonic. The hallucinated object can stabilize one beat.
- SAFE / MEANINGFUL MOVES
- Synchronize movement, sound, and breath; sacrifice certainty rather than treasure.
- PRESSURE
- The true chamber receives the Ear’s pulse and another active reference.
- SAFE / MEANINGFUL MOVES
- Choose which signal to interrupt, who carries the backlash, and what truth may remain in the world.
Personal Hallucinations
Before play, ask each player for one object, voice, or ordinary sensation their character misses. Use answers that invite choice rather than shame. A lost sword may offer power; a child’s voice may offer direction; the smell of a kitchen may make a character stop moving. The Source is not reading minds with malice. It is searching for stable reference signals and finding memory.
The Contradictory Pulse
At the Source, the Ear transmits remotely from the sealed reconstruction site, or a surviving calibration plate or remembered pulse carries the same command, while a second signal is already active. That second signal may come from a Shard-Bearer, Melenko or the Legacy Anchor, Vega, a previous experiment, Shatterstein’s interpretive work interacting with Tarkov’s sealed Warden resonance, or the Source’s own damaged correction. The Ear carries or amplifies the command but does not explain the second reference, and Tarkov’s identity remains unresolved. The party cannot simply turn off the effect. They must decide which relationship to break and who absorbs the consequence.
| LOW INSTABILITY | MODERATE INSTABILITY | HIGH INSTABILITY |
|---|---|---|
| The manifestation is incomplete, flickering, and weakly anchored. It may imitate a gesture or wander away. | The entity mirrors one character, carries recognizable memory, and can persist beyond the cave. | The correction becomes robust, coherent, and able to impose its pattern on bodies, terrain, or nearby systems. |
- MODERATE INSTABILITY
- The entity mirrors one character, carries recognizable memory, and can persist beyond the cave.
- HIGH INSTABILITY
- The correction becomes robust, coherent, and able to impose its pattern on bodies, terrain, or nearby systems.
Vega’s Decision
If the party found an alternative path, Vega refuses to sacrifice Melenko or the Legacy Anchor and accepts uncertainty. If no alternative exists, his redemption lies in refusing the sacrifice anyway. Only when the players have repeatedly treated people as tools should his desperation turn him into an antagonist. His best ending is not a clean cure. It is choosing loyalty while the cost remains real.
The Source Beast
The chamber could not resolve the contradiction, so it gave the contradiction flesh.
What the characters see
A low, heavy, mineral-dark body with broken spinal ridges and pale blue-white seams along its flanks. It moves close to the stone in sudden, violent beats. The head hangs low while stalking, then snaps upward with speed that does not match its size. Cold metal, wet stone, copper, and the scent of rain often announce it before the body appears.
What the GM knows
The Source Beast is a runaway correction condensed into physical matter. It is not a natural predator, mutation, demon, ancient guardian, or creature from crystal. The Canula chamber was already damaged and correcting around an unresolved disturbance. One deliberate signal reached the chamber while another incompatible reference was already active. If Shatterstein and Tarkov are present, their pulse and sealed resonance may supply those conditions. Unable to discard either reference, the chamber gave the contradiction mass.
Running the Beast
Signs that one is forming
Scrapes following the group • pressure returning after release • two people answered at once • gas and light gathering toward a hollow • distances becoming uncertain • a second rhythm beneath the chamber hum
Manifestation Consequences
| FORM | WHAT IT DOES NEXT |
|---|---|
| Incomplete | Follows a familiar rhythm, imitates a gesture, or leaves a temporary physical trace. |
| Mirrored | Carries one character’s memory or appearance and seeks situations that repeat its creation. |
| Robust | Imposes its pattern on nearby bodies, terrain, signals, or Éterlumin systems. |
| Fragmented | Breaks into several weak echoes that different factions may unknowingly carry away. |
| Bound | Remains attached to a person, object, ship, or chamber and becomes a continuing campaign responsibility. |
- WHAT IT DOES NEXT
- Follows a familiar rhythm, imitates a gesture, or leaves a temporary physical trace.
- WHAT IT DOES NEXT
- Carries one character’s memory or appearance and seeks situations that repeat its creation.
- WHAT IT DOES NEXT
- Imposes its pattern on nearby bodies, terrain, signals, or Éterlumin systems.
- WHAT IT DOES NEXT
- Breaks into several weak echoes that different factions may unknowingly carry away.
- WHAT IT DOES NEXT
- Remains attached to a person, object, ship, or chamber and becomes a continuing campaign responsibility.
