Running This Act
- GM Goal
- Convert everything the characters have done into political, human, legal, military, and Source consequences.
- What Must Surface
- There is no neutral handoff. Control of people, proof, access, the Ear, the Source, publication, and secrecy creates a new regional order.
- Keep Pressure Moving
- Every surviving faction still capable of acting retains a final interest, demand, or move.
- Active Clocks
- Negotiations Collapse — the summit can still become a blockade, seizure, or standoff.
- Albion Delegation Loses Control — captured orders split the delegation in public.
- The Clann Withdraw Trust — publishing the route makes them active opposition.
- Unresolved faction clocks: show a meaningful pending off-screen consequence supported by a surviving faction’s position and credible action. Progress a clock only when its established trigger warrants it; completion is not required. Preserve earned victories.
- Likely Faction Moves
- Lysander disavows the field command or defends it and accepts the consequences.
- Stroomdijk buys silence, sacrifices an intermediary, or contests the ledgers' provenance.
- The crown claims custody of the proof, the people, and the official record.
- Montoya presses for an inquiry only if the evidence can survive one.
- Move On When
- Safety, proof, access, custody, publication or concealment, and at least one immediate consequence have been resolved.
Required truths, not required scenes. When a player choice removes a default assumption, use When the Expected Route Breaks
Preparing the next session? Open the Seven-Line Session Prep guide
The final battle is over what the world is allowed to call true.
Return to the Table
The summit may still be functioning, may have become an emergency inquiry, or may exist only as armed delegations in separate buildings. Preserve the structure: every faction demands custody, every witness needs protection, and every piece of proof creates a route back toward the Source.
The Final Questions
Ending Matrix
| ENDING | WHO GAINS | IMMEDIATE COST | NEXT CAMPAIGN |
|---|---|---|---|
| Heller Ascendant | DeSauros secures trade, passage, and strategic credibility. | Heller attracts scrutiny from Valdegracia, Albion, and the Church. | The Heller Secret Path. |
| Project Custodian Survives | The custodian sacrifices intermediaries and retains authority; DeLuca is the default version. | Marina, Montoya, witnesses, and the Shadowed Tide become targets. | Political revenge and local resistance. |
| Project Custodian Falls | A coalition removes, arrests, or discredits the authority controlling the project. | Succession divides Canula Prime and invites foreign pressure. | The Independence Path. |
| Stroomdijk Exposed | The trafficking network becomes an international scandal. | Witness protection becomes a campaign and Stroomdijk retaliates abroad. | The Shadowed Tide becomes a regional faction. |
| Albion Denied | Organized covert action is proved. | Albion disavows the agents and prepares a cleaner war. | The Albion War Path. |
| The Source Remains Secret | The Clann retain the route and the party destroys key maps. | The final political case is weaker and some crimes remain unproved. | The Ancient Systems Path through trust rather than conquest. |
| The Source Is Revealed | The event becomes public and undeniable. | Fleets, scholars, companies, and missionaries begin moving immediately. | A regional Source race. |
| Vega Chooses Redemption | Vega refuses sacrifice and becomes a dangerous ally. | His crew remain affected and must survive the next moons. | The Free Captain Path. |
| The Entity Escapes | The party wins politically while the failed correction enters the world. | Future Source events begin answering its pattern. | A horror and pursuit campaign. |
- WHO GAINS
- DeSauros secures trade, passage, and strategic credibility.
- IMMEDIATE COST
- Heller attracts scrutiny from Valdegracia, Albion, and the Church.
- NEXT CAMPAIGN
- The Heller Secret Path.
- WHO GAINS
- The custodian sacrifices intermediaries and retains authority; DeLuca is the default version.
- IMMEDIATE COST
- Marina, Montoya, witnesses, and the Shadowed Tide become targets.
- NEXT CAMPAIGN
- Political revenge and local resistance.
- WHO GAINS
- A coalition removes, arrests, or discredits the authority controlling the project.
- IMMEDIATE COST
- Succession divides Canula Prime and invites foreign pressure.
- NEXT CAMPAIGN
- The Independence Path.
- WHO GAINS
- The trafficking network becomes an international scandal.
- IMMEDIATE COST
- Witness protection becomes a campaign and Stroomdijk retaliates abroad.
- NEXT CAMPAIGN
- The Shadowed Tide becomes a regional faction.
- WHO GAINS
- Organized covert action is proved.
- IMMEDIATE COST
- Albion disavows the agents and prepares a cleaner war.
- NEXT CAMPAIGN
- The Albion War Path.
- WHO GAINS
- The Clann retain the route and the party destroys key maps.
- IMMEDIATE COST
- The final political case is weaker and some crimes remain unproved.
- NEXT CAMPAIGN
- The Ancient Systems Path through trust rather than conquest.
- WHO GAINS
- The event becomes public and undeniable.
- IMMEDIATE COST
- Fleets, scholars, companies, and missionaries begin moving immediately.
- NEXT CAMPAIGN
- A regional Source race.
- WHO GAINS
- Vega refuses sacrifice and becomes a dangerous ally.
- IMMEDIATE COST
- His crew remain affected and must survive the next moons.
- NEXT CAMPAIGN
- The Free Captain Path.
- WHO GAINS
- The party wins politically while the failed correction enters the world.
- IMMEDIATE COST
- Future Source events begin answering its pattern.
- NEXT CAMPAIGN
- A horror and pursuit campaign.
